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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-19 09:39:19 +02:00
Commit Graph

9 Commits

Author SHA1 Message Date
maj00r
000b8656cc fix(render): dark parts of a cab and of the running gear are no longer crushed to black, as the AgX look raises its contrast power from 1.0 in the shadows up to 1.6 only from the middle tones on, which keeps the bright tones, the outside view and the night as they were but leaves black knobs, levers and lettering visible on a black desk; the light of a cab can be scaled with gfx.cab.ambient, 1.0 by default 2026-10-14 22:10:55 +02:00
766a957527 Fix relfections on default shader and tonemapping 2026-09-01 20:41:06 +02:00
Sebastian Krzyszkowiak
473eae53d2 tonemapping: Reduce saturation boost in AgX
1.4 is quite extreme with our textures. Boost it up, but not as much.
2026-06-30 00:21:40 +02:00
Sebastian Krzyszkowiak
321edfcf10 tonemapping: Fix up AgX application
We're supposed to output linear values there, as sRGB transfer function
gets applied either by GL framebuffer or FBOUT later on.

min_ev and max_ev also need to be adjusted, as they're tweaked for
a pipeline with exposure compensation. The current values lead to a very
washed-out image, which was "hidden" by subsequently applying gamma twice.
It may make sense to revisit these values in the future to better match
the rendering pipeline.
2026-06-30 00:20:38 +02:00
d21cd54f89 AGX tonemapping 2026-06-27 14:39:33 +02:00
ff258e3d3c Sanitize NaN/Inf in env cubemap and tonemap to stop one-frame black flashes 2026-05-01 17:20:43 +02:00
7923f7d857 improve shaders once more 2026-04-26 00:49:45 +02:00
76effe72df shaders correction for burnt colors 2026-04-26 00:18:02 +02:00
tmj-fstate
6b1ab6c125 opengl 3.3 renderer shaders 2020-02-21 22:50:52 +01:00