17
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 16:49:21 +02:00
Commit Graph

19 Commits

Author SHA1 Message Date
917c8f7285 Merge branch 'master' into feat/modern-editor 2026-10-08 17:44:58 +02:00
516aa19cb5 perf(models): e3d file read whole in one go and parsed from memory, vertices and indices taken straight from the buffer instead of value by value from the file stream 2026-10-08 16:17:37 +02:00
3a05d0d649 perf(models): replacable skins of scenery models located once for a skin name; light and season variant submodels located once for a model instead of for each instance 2026-10-06 03:35:00 +02:00
jerrrrycho
79bd0c8e91 fix(sonar): addressing reliability/security issues (#202) 2026-10-04 20:00:13 +02:00
pawelw
51521a135a Text displays: accept characters above 127, in windows-1250 or utf-8 (#198)
* Text displays: accept characters above 127, in windows-1250 or utf-8

A text display (sub-model of type "text") looks up the sub-model of each character
in a 256 entry table, and indexed it with a plain char. With char being signed, any
character above 127 gave a negative index: reading the text went outside the table,
and so did filling the table if a character sub-model had such a name. In effect the
displays could only show ASCII, and a text with national characters could crash.

The lookup is now keyed by unicode code point. Both the displayed text and the names
of the character sub-models are decoded as utf-8 if they are valid utf-8, and as
windows-1250 otherwise, so legacy (ansi) sceneries and models work next to utf-8
ones, and the two can be mixed. A short ansi text can be valid utf-8 by accident
(two upper case accented letters in a row will do); when both readings are possible
the one which finds more of its characters in the model is used.

The rest is unchanged: the first character of the text still isn't displayed, the
characters are still drawn in the translucent pass only. A missing text pointer no
longer gets dereferenced.

* Text displays: prepare the characters once for each text

The sequence of character sub-models was cached for the last text only, so
displays of several instances drawn in turn decoded their texts again on
every draw. It is now kept for each text the display shows; the texts of the
instances don't change, so a draw costs a single lookup.

Also the comments added in the renderers are now in English.

* Text displays: move the text decoding to utilities

utf8_to_utf32() and win1250_to_utf32(), with the windows-1250 table, now sit
next to win1250_to_utf8(). The existing function maps only the Polish letters
and passes other bytes above 127 through, so it can't serve the displays.

* Text displays: address the SonarCloud findings

std::array instead of the C-style arrays, the utf-8 sequence length worked
out in a function of its own instead of nested conditional operators,
std::byte for the bit operations, std::ranges::count_if and contains().
The character loop of the renderers moved to Render_Alpha_text(), which
takes the nesting back to the limit, and the static pasText is accessed
through the class.
2026-10-03 12:05:32 +02:00
jerrrrycho
176427f96b refactor: sonar c++20 changes (#185) 2026-09-28 21:08:15 +02:00
jerrrrycho
8fbb482350 feat(materials): texture randomization for loads
* feat(materials): texture randomization for loads
2026-09-27 00:09:16 +02:00
jerrrrycho
d85096f64d reformat: remove redundant parentheses 2026-06-30 21:19:46 +02:00
jerrrrycho
bf147dd155 refactor: replace null with nullptr 2026-06-29 02:48:25 +02:00
docentYT
3e360607d8 Do not discard glm::normalize return value 2026-05-12 00:03:40 +02:00
docentYT
7081dab3c2 Replace RadToDeg and DegToRad with glm::degrees and glm::radians 2026-05-02 14:51:13 +02:00
docentYT
ca699d117f Remove not needed includes 2026-05-02 14:40:31 +02:00
docentYT
d1f16411a1 Replace clamp with std::clamp 2026-05-01 22:14:29 +02:00
docentYT
ec1dfae953 Replace starts_with and ends_with with string class methods 2026-05-01 17:31:11 +02:00
docentYT
ca839652bf Use the sq function to force constexpr expressions for numeric literals and enhance readability 2026-04-28 13:23:14 +02:00
docentYT
cba106e22e Use glm::length2 instead of glm::length where possible 2026-04-27 23:27:08 +02:00
docentYT
1553f82c49 use glm instead of Math3D in Model3d 2026-04-26 22:54:12 +02:00
copilot-swe-agent[bot]
7e49aa8740 Rewrite #includes to use explicit subdirectory paths
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
2026-03-14 19:16:48 +00:00
copilot-swe-agent[bot]
0531086bb9 Reorganize source files into logical subdirectories
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
2026-03-14 19:01:57 +00:00