maj00r
e230d7b902
fix: a deleted model is no longer the picked node, an orthophoto tile isn't swept as a grey stub, the ED brake arrays freed
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Deleting a model in the editor left the renderer holding it as the picked node, the next pick used freed memory: the renderer forgets it now (Forget_Node). A texture filled straight from memory (internalsrc:) can't be read again, released by the garbage sweep it came back grey; it stays now, and the units bound with the old name are rebound. The arrays of the ED brake force sharing are vectors, they leaked once per update. The scene hierarchy and the editor menu items go through the translation. Python caches ignored.
2026-11-03 21:45:58 +01:00
917c8f7285
Merge branch 'master' into feat/modern-editor
2026-10-08 17:44:58 +02:00
maj00r
978b99b7e5
feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on
2026-10-06 22:19:32 +02:00
c4a22eabd5
feat(editor): nodes placed with the brush and the area fill go without names; name of a model instance set in the node properties and written to its definition on save; redo of a deletion finds nodes which have no name
2026-10-06 21:58:57 +02:00
jerrrrycho
79bd0c8e91
fix(sonar): addressing reliability/security issues ( #202 )
2026-10-04 20:00:13 +02:00
27a94509c4
feat(roads): right of way and lane turns at junctions, road weights, kerbs, medians and forking roads, banks to the ground, roundabouts, pedestrian crossings, spawn sets by count; fix(editor): model skin export, placement on the ground under the orthophoto
2026-10-04 01:55:35 +02:00
3ce9102da0
feat(roads): level crossings, spawn and removal points for road vehicles, deleting points of a road
2026-10-04 00:31:44 +02:00
daeed40f15
feat(roads): junctions, height above the ground and rounded profile following the terrain
2026-10-03 20:28:37 +02:00
2f417fddcc
feat(roads): road node with generated lanes, surface and markings
2026-10-03 17:35:08 +02:00
ced26d171f
feat(editor): edit parameters of a placed include
2026-10-03 00:37:17 +02:00
968594c3e9
feat(editor): include database, placing .inc templates from the node bank
2026-10-02 23:57:35 +02:00
3199f3796e
feat(editor): layers window, scenery save and include descriptions
2026-10-02 22:40:52 +02:00
73f2f68aa0
feat(editor): edit session (-edit) and scenery layers
2026-10-02 21:29:18 +02:00
jerrrrycho
d85096f64d
reformat: remove redundant parentheses
2026-06-30 21:19:46 +02:00
docentYT
d1f16411a1
Replace clamp with std::clamp
2026-05-01 22:14:29 +02:00
copilot-swe-agent[bot]
7e49aa8740
Rewrite #includes to use explicit subdirectory paths
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Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com >
2026-03-14 19:16:48 +00:00
copilot-swe-agent[bot]
0531086bb9
Reorganize source files into logical subdirectories
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Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com >
2026-03-14 19:01:57 +00:00