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90c5420396
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perf(scenery): runs of model instances read straight from the text by a reader made for them, shared between threads; anything the reader doesn't cover left to the parser; model and skin located once for a run of instances; lookup of nodes by uuid filled on load only for a scenery opened for editing
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2026-10-06 21:58:49 +02:00 |
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27a94509c4
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feat(roads): right of way and lane turns at junctions, road weights, kerbs, medians and forking roads, banks to the ground, roundabouts, pedestrian crossings, spawn sets by count; fix(editor): model skin export, placement on the ground under the orthophoto
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2026-10-04 01:55:35 +02:00 |
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2130d175e9
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perf(instancing): cache instance rotation and group lod bands linearly
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2026-10-01 12:43:07 +02:00 |
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jerrrrycho
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d85096f64d
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reformat: remove redundant parentheses
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2026-06-30 21:19:46 +02:00 |
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3419666070
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scale/endscale/localscale per node model
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2026-05-10 13:12:49 +02:00 |
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b7283d8fb9
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Instanced object grouping
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2026-05-07 12:13:47 +02:00 |
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docentYT
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623c4f827e
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Remove not needed casts, variables and switch from double precission to float precission for some angle vectors
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2026-04-28 00:51:17 +02:00 |
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docentYT
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9fef303ec0
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use glm instead of Math3D in AnimModel
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2026-04-26 23:14:07 +02:00 |
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copilot-swe-agent[bot]
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7e49aa8740
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Rewrite #includes to use explicit subdirectory paths
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
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2026-03-14 19:16:48 +00:00 |
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copilot-swe-agent[bot]
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0531086bb9
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Reorganize source files into logical subdirectories
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
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2026-03-14 19:01:57 +00:00 |
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