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c4e23932bf
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Add the optional Radius, ShadeSelf, CastShadows and SoftFalloff of FreeSpotLight and make FalloffAngle 360 a point light
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2026-10-28 16:18:03 +01:00 |
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413cebed9c
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Hold the sky back only around tunnels and keep the cab lit by day
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2026-10-28 14:01:37 +01:00 |
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e8a90507f0
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Light the cab with the sun coming in through its windows
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2026-10-28 12:19:43 +01:00 |
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2a876befb0
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Shade the sky and the sun by the scenery around the camera instead of the track environment flags
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2026-10-27 16:02:36 +01:00 |
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9dde5b0e5e
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Take the ambient occlusion into the lighting and add a probe of the cab
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2026-10-27 13:23:52 +01:00 |
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e201c83825
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Vulkan ray tracing: trace only visible reflections, sun shadow from the shadow map, foliage switch and timings
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2026-10-25 16:09:19 +01:00 |
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f20b1a3071
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Replace cubemap scenery reflections with SSR, add Vulkan ray traced reflections
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2026-10-25 13:54:49 +01:00 |
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c48c58776a
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Vulkan: parity with GL (P1–P7), shared GPU culling records (N6c), threaded command recording and render thread (M1, M4)
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2026-10-25 03:06:01 +01:00 |
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9b7d02e5fb
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Vulkan: scene rendering (D1–D7) on a scene walk shared with GL (N6a, N6b)
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2026-10-24 20:10:24 +02:00 |
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