maj00r
|
c9f381a9c9
|
feat(editor): the parallel track is a tool of its own (N) in the toolbar, its green preview only shows there, Shift+click on a straight in L opens it with that track; the norms are two buttons at the top of the Lay panel and of the Curve tool, shared by both, free hides the recommendations of the curve and its norm warnings, the duplicate transitions checkbox is gone; the Lay panel starts with the radius, the speed and the shape; the Tracks toolbar shows the tools that lay track, the ones that correct a line are under More (remembered); First steps ends with driving the track laid; self-test command tracktab
|
2026-10-12 01:52:28 +02:00 |
|
|
|
7b9eaf1ccb
|
Editor terrain: area fill with blurred or sharp edge, texture rotation
|
2026-10-10 17:35:52 +02:00 |
|
|
|
63302c1ace
|
Editor terrain: soft stitching to tracks, chunk resolution conversion, water materials
|
2026-10-10 16:08:12 +02:00 |
|
|
|
243ce636a7
|
Editor terrain: level brush with height picker, faster orthophoto fit
|
2026-10-10 01:27:48 +02:00 |
|
|
|
35bda3778c
|
Heightmap terrain: .tch chunk packs, streaming with LOD, terrain painting, water and modifiers - terrain/<name>/terrain.yaml + <px>_<pz>.tch packs of 16x16 chunks (250 m, 0.5/1/2/5 m spacing), slices with crc-32 and optional zstd (vendored zstd 1.5.6 in ref/zstd) - heightmap_terrain [name] endheightmap_terrain directive replaces editorterrain - streamer: worker threads, camera + look-ahead loading, geomipmap LOD with skirts, pooled geometry - mat_terrain shader: up to 8 painted layer materials per chunk via texture arrays (opengl33); other renderers fall back to the dominant material - water bodies (outline + level), terrain modifiers (vertical profile shaping kept non-destructive) - F11 Terrain work mode rebuilt: chunks, sculpt, smooth, paint, point spacing, water tools
|
2026-10-09 21:02:25 +02:00 |
|
|
|
3e3317d26f
|
feat(editor): the toolbar as buttons with icons and names, the chosen tool standing out as the chosen field of work does, the names left out when the row is too narrow for them; the fields of work with icons of their own (surroundings, tracks, roads, terrain) and both rows captioned at their left end (work modes, tools); the tools of the toolbar and of the left edge of the 3d view from one list; Polish translation
|
2026-10-09 12:49:45 +02:00 |
|
|
|
645a54a739
|
feat(editor): icons over the 3d view: the tools of the field of work along its left edge (the edit modes of the surroundings, the track tools, the road tools with the lanes, the terrain tools with the orthophoto), the modes of the gizmo at its top, the axes of the world as the camera sees them in its top right corner, a click on one looking along it, with the top view under them; the icons drawn by editor/icons/editor_icons.py into a png which CMake writes out as an array built into the executable; the gizmo modes and the top view left out of the toolbar; Polish translation
|
2026-10-09 11:54:47 +02:00 |
|