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8f891fdc14
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Report where the GPU got to when the Vulkan device is lost
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2026-10-28 20:21:00 +01:00 |
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1447dcf075
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Walk the shadow passes and the culled model groups on worker threads in the Vulkan renderer
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2026-10-27 20:56:11 +01:00 |
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a6bdeeaa2b
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Add DLSS Frame Generation (gfx.framegeneration x2/x3/x4) and Reflex (gfx.reflex) to the Vulkan renderer
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2026-10-25 20:52:12 +01:00 |
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1841e6d7b0
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Add NVIDIA DLSS to the Vulkan renderer (gfx.antialiasing dlss/dlaa) and gfx.buffer.percent
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2026-10-25 19:35:33 +01:00 |
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f20b1a3071
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Replace cubemap scenery reflections with SSR, add Vulkan ray traced reflections
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2026-10-25 13:54:49 +01:00 |
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c48c58776a
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Vulkan: parity with GL (P1–P7), shared GPU culling records (N6c), threaded command recording and render thread (M1, M4)
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2026-10-25 03:06:01 +01:00 |
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9b7d02e5fb
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Vulkan: scene rendering (D1–D7) on a scene walk shared with GL (N6a, N6b)
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2026-10-24 20:10:24 +02:00 |
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bd589f272d
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feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first
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2026-10-24 05:47:11 +02:00 |
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68fa5dc2da
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feat(vulkan): gfxrenderer picks the opengl 4.6 or the vulkan 1.4 renderer (B1-B3)
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2026-10-24 03:06:33 +02:00 |
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