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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-19 06:29:18 +02:00
Commit Graph

4 Commits

Author SHA1 Message Date
maj00r
d7a3e1310a Replace per-node text capture with camera-distance ring multi-pass
The previous nearest-first build captured every deferred visual node as text into a
sorted vector, which does not scale: one tomaszewo flora file alone holds 440k model
nodes (the scenery has 1M+), so the capture ran the process to ~7 GB and its
enumeration never finished.

Stream the visual nodes in camera-distance rings instead, with no per-node capture
(O(1) memory). The visual pass replays the twin once per ring (nearest first); a node
is built only when its squared distance to the camera -- sampled once when the visual
phase starts, so the partition is stable across passes -- falls in the current ring,
otherwise the rest of its body is skipped in O(1) by jumping over the v6 marker span.
Each node is therefore built exactly once, in roughly nearest-first order, through the
normal node path (instancing buckets unchanged). Explicit triangles/lines shapes have
no single position to ring-test by, so they build in the nearest ring pass only.

Reader gains skip_to_node_end() (remembers the served node's end and jumps the cursor
there); cParser::skipReplayNode() delegates it down the active include child.

Verified: td.scn builds 4 rings, no duplicates, no unexpected tokens, complete ~1s
after the infrastructure pass. tomaszewo stays memory-bounded (no OOM, no duplicates)
where the capture approach previously hung.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 17:41:46 +02:00
maj00r
c337866c58 Add v6 node-class markers (Stage 2 foundation for progressive loading)
Each top-level node is wrapped in a marker carrying its class (infrastructure vs
visual) and byte span, so the reader can serve or skip a whole node per load pass
without knowing its terminator token. The bake recognizes nodes by the "node"
keyword + type token (map type->terminator confirmed against the deserializers)
and classifies them; the writer buffers a node's entries and emits the marker.
The reader gains a pass selector (all / infrastructure / visual) and skips nodes
not in the pass by advancing past their byte span.

This is the foundation only: the default pass is "all", so loading is identical
to v5 (markers are transparent) -- verified by loading td.scn to the same point.
The eager/visual split is wired up by the upcoming loader/driver integration.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 20:09:09 +02:00
maj00r
eec5986056 Improve binary scenery format (v5): streaming reader, smaller files, headless parallel bake
- Reader is buffer-based and streaming: the twin is read once and parsed by
  pointer, entries decoded on demand (no per-byte stream, no vector-of-entry
  materialisation), string tokens served as views into the buffer.
- Format v5 is markedly smaller without compression: string interning with
  varint indices, entry type packed into the head varint, integers as zig-zag
  varint and fractional numbers as f32 (f64 only when needed). Tokens are stored
  in original case with a quoted flag and lower-cased per consumer at replay, so
  capture is grammar-independent.
- Writer encodes entries incrementally into a compact buffer instead of holding
  a struct per token, keeping memory bounded when baking huge files in parallel.
- New headless bake mode (-bake) precompiles a scenario and all its includes into
  twins on a thread pool, with no window/renderer/scene; each file is tokenised in
  isolation and baked exactly once.
- Fix stack overflow on files with long runs of consecutive includes by handling
  include directives iteratively instead of recursively (also hardens the normal
  text load).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 18:49:09 +02:00
maj00r
65fd1c10f3 Add binary scenery format (eu7 v3) with async baking, replacing SBT
Text scenery component files (.scn/.inc/.scm/.ctr) are compiled into
per-file binary twins (.scnb/.incb/.scmb/.ctrb), handled transparently
at the cParser layer: a fresh twin (mtime-checked, version-matched) is
replayed instead of re-tokenizing text; otherwise the text is parsed and
a twin is compiled alongside it for next time.

Format details:
- per-file string interning: keywords/paths stored once, referenced by
  varint index (so node/endmodel/... are not repeated as text)
- numeric tokens stored as 8-byte IEEE doubles, not ASCII
- includes kept as references with parameters; random sets stored verbatim
  and re-evaluated on every load (choice not frozen at compile time)
- twin writing offloaded to a bounded thread pool so baking overlaps
  scene construction instead of blocking the load

The legacy terrain-only .sbt path is removed; terrain now loads as
ordinary scenery content.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 21:37:36 +02:00