The side sway from the lateral acceleration now goes off only on a track with a sideways value, and the random jolts on one with a vertical or a sideways value. Dips at the rail joints and cross level alone replace neither. On a switch it goes by the path set and what its joined tracks allow.
An edit in the editor also rebuilds the other switches of a joined group with the tracks they meet, and the tracks of a rail run whose joints moved. Removing a track does the same. While dragging, the tracks further off wait until the drag ends.
The clatter of a bogie's axles was right: the followers stand at the pivots and the offsets are the places of the wheel sets. The misleading name goes.
Also what Sonar had left: a parameter as a span, a const method, a struct and its member apart, commented out code, and a function of the grading tool split, with the same output.
* fix: automatic coupler crashes, horns, compressor start delay, radio and cab lever sounds
fix(cab): the line contactors lamp goes out with the pressure switch (eu07/maszyna#470)
The lamp of the open line contactors, which tells the start can be made, went out at 1 bar in the brake
cylinders, while the pressure switch cuts the start off only at 2 bar (or below 3.6 bar in the main pipe), so
with the brakes partly applied the start could be made with the lamp out. With a pressure switch fitted the lamp
now follows it; without one it goes out at 1 bar as before. The same holds for the lamp of the second unit, which
used to keep its last state between 1 bar and the cut-off. The condition is
TMoverParameters::LineContactorsLampLit().
Tests: tests/unit/test_line_contactors.cpp.
refactor: Sonar findings of PR 217
- horn_supply::pneumatic shadowed the pneumatic enumerator of the sound flags (cpp:S1117), it's horn_supply::air;
the supplies read with using enum (S6177),
- CouplerForce(): the automatic coupling refused or caught without another level of nested ifs (S134), the
same outcome: too fast, the coupling is locked; caught, coupled and locked; otherwise left to try again,
- CompressorCheck(): the power the compressor doesn't draw yet noted without a TODO (S1135),
- tests: the previous crash damage setting in an in-class initializer (S3230), the loops which stop early with
break rather than in their conditions (S886), the stand-ins of test::pair in a std::vector rather than an array
(S5945), units in the comments of the example without /* */ (S1103).
test: the cases the changes of the branch left without a test
- Cntrl.: BDelay1 to BDelay4 reach the brake delays (now through std::format), the default start types of the
ground and converter overload relays of a multiple unit and of other vehicles (out of the nested conditionals),
- the compressor: fed from the low voltage it waits from the low voltage coming on; the pressure switch stops it
above the cut-out pressure, without one the excess air is vented (the vented fraction rewritten),
- the horns: a vehicle without any air sounds as before, the threshold pressure, an electric horn on 110 V,
- the positions of a cab control below zero, and a control without position sounds.
refactor(cab): the kind of the train heating switch as a flag
Read once with the vehicle definition, rather than compared as text in each of the switch commands.
feat(cab): train heating switch springing back (MaSzyna-EU07/maszyna#85)
TrainHeating=[toggle]|impulse in the Switches: section of the vehicle definition makes the train heating switch
an unstable one: it goes up to switch the heating on, down to switch it off, and back to the middle once let go,
instead of staying where it was put. The position of such a switch isn't set from the heating state when the cab
is entered.
Tests: tests/unit/test_switches.cpp.
feat(sound): mirror sounds (MaSzyna-EU07/maszyna#84, eu07/maszyna#322)
The sound definitions of a vehicle (.mmd) take mirroropen: and mirrorclose:, played as a mirror sets off
unfolding or folding, and the locations section mirrors: <offset>... end, the offsets along the vehicle of the
mirror pairs, as for the doors (negative ahead of the centre), each pair at the sides of the vehicle. As the
animation, only the mirrors at the occupied cab sound. The start of a move is mirror_moves::motion in
vehicle/mirrors.h.
Tests: tests/unit/test_mirrors.cpp.
feat(cab): joint oil and fuel pump switch (MaSzyna-EU07/maszyna#81)
A cab control oilfuelpump_sw: switches both the oil and the fuel pump at once, with the new command
oilfuelpumptoggle (no key by default). As a two-state switch it turns both pumps off when both are on and both on
otherwise; as an impulse switch it's held to start them, like the separate pump switches. Its position follows
the pumps when the cab is entered.
refactor(editor): text fields filled without strncpy (MaSzyna-EU07/maszyna#112)
The last three strncpy calls Sonar flags (cpp:S5816), in the road and track editors, copy the text into the
ImGui field buffers with std::string::copy and terminate it right after; the text gets cut to the buffer as
before.
fix: automatic coupler crashes, horns, compressor start delay, radio and cab lever sounds
- automatic couplers don't catch above the safe collision speed (#86): with crash damage on they couple at a
closing speed of 15 km/h at most, a faster hit locks the coupling until the vehicles part and the collision
runs its course. On the way: CollisionVelocity() read a head-on 10 + 10 km/h as 14.1 km/h (quaternions turn
by half the angle), it's now taken from the touching ends; CollisionDetect() took the other vehicle's speed
the wrong way round for vehicles facing each other. Head-on hits now derail sooner, at the intended limit,
- a single horn lever can't sound both tones at once (eu07/maszyna#392),
- a skid ends once the vehicle stops on locked wheels (eu07/maszyna#479),
- electronic destination signs are blanked at the end of the timetable (eu07/maszyna#446),
- horns need the air or the voltage to sound (eu07/maszyna#290, #76): HornType=[Pneumatic]|Electric and
Horn3Type in Cntrl.; a pneumatic horn needs 0.2 MPa in the main reservoir (or the main pipe without one),
an electric one the low voltage; the lever stays where it was put,
- compressor start delay (#67): CompressorStartDelay [s] in Brake., counted from the compressor getting its
power, after the engine starts say; none by default,
- the channel and volume buttons of a radio without power do nothing (eu07/maszyna#429); the power check of
the radio is TMoverParameters::RadioPowered(),
- a lever moved smoothly sounds the positions it passes (#83).
Sonar findings in the functions changed: nesting, nested conditionals, commented-out code, std::format,
references to const. Unit tests: test::pair for two vehicles running into each other, test_couplers,
test_horn, test_wheelslip, test_compressor, test_radio, test_gauge_positions.
* fix: review findings of PR 217
- the pressures of the mover are in bar (MinCP=7.0 in the vehicle definitions), so the 0.2 the pneumatic horns
needed was 0.2 bar; it's 2 bar now, and the tests take their pressures in bar too,
- the lamps of the ground relay and of the motor overload relays follow the pressure switch as the line
contactors one does, TMoverParameters::MainCircuitLampsEnabled(), so the lamps of one cab go out together,
- the joint oil and fuel pump switch leaves out a pump started automatically, which ignores the switching:
with one, it couldn't turn the other off, and showed off with both running (OilFuelPumpsEnabled()),
- the kind of the train heating switch comes from the occupied vehicle on entering the cab too, as in the
switch commands; in a multiple unit these are different vehicles,
- CouplerForce() put the force taken back by the other vehicle on its far coupler when the vehicles faced each
other (Couplers[1 - End] rather than the coupler it's coupled with),
- the velocity difference along the coupler axis computed once, CouplerVelocityDifference(), for CouplerForce()
and CollisionVelocity(),
- the attachcoupler flag added without the SetFlag() call with 0, the index of the mirror moves noted as by side.
Tests: the coupler force of vehicles facing each other, the joint switch with an automatic pump, the lamps of
the main circuit, the horn and compressor pressures in bar.
* fix: coupler force of vehicles facing each other taken back along the other vehicle's axis
CForce runs along the axis of its own vehicle, so the force the other vehicle takes back on its coupler of the pair
is turned around once more when the vehicles face each other (-CF * DirPatch()), as that vehicle computes it itself.
Tests: the coupler forces of the pair facing each other and facing the same way.
The blockers are in the EP brake of a vehicle, older than this work: its
arrays made with new[] are vectors now, which also removes the deletes.
- The caches of the unevenness of a track are no longer mutable: what fills
them isn't const any more.
- TSegment gets back to RaPositionGet in one piece, with what the path has
to do with the others in one struct.
- Less nesting in the group of switches and in the fields of the editor,
nested conditionals written out, and the attribute is read from a
string_view. A test no longer counts in floating point.
No change in behaviour.
The rules stay in TrackUneven.h with no dependence on the engine, as they can
be tested. Their use on the tracks moves out of Track.cpp to TrackUneven.cpp,
split into steps: the group of switches, the values of its paths, the meeting
of two ends. One set of helpers for the paths of a track takes the place of
the same conditions written out in several places, and the value at the ends
of a switch is worked out in one place. The clatter of an axle leaves the long
Update of a vehicle. The fields in the editor say themselves when they show.
No change in behaviour.
Its numbers go by position, and the positions differ between a plain track
and a switch. A switch made in the style of a plain track wrote them in the
layout of the plain one, so they were read back as other values: the up and
down part as the value of the path p3-p4, and so on.
The values are now one struct with pure functions to read, write and resolve
them, which replaces eight fields and which the unit tests can reach.
Usage, before endtrack, in mm, 0-100, separated by semicolons with no
spaces:
a plain track: uneven value;up;side;cross;dip
a switch: uneven p1-p2;p3-p4;up p1-p2;side p1-p2;up p3-p4;side p3-p4
uneven 18 the value alone
uneven 18;;;25;6 with its own cross level and dip at the joints
uneven 0;;30 sideways alone
uneven 14;35 a switch, 14 on the straight path, 35 on the diverging
What's left out takes the first number, the dip goes by the up and down
one, and a path p3-p4 with no numbers of its own takes those of p1-p2.
This replaces unevenup, unevenside, unevencross and jointdip. The fields
in the editor stay, track panel, section Ride and sound.
At the end they share, the paths of a switch keep to the lower value, and
each comes to its own value along the way. Joined switches take the lowest
of the same path, a path joined to another path the lower of the two, and
a plain track comes to the value of the path it meets. See
track_uneven_doc.md.
Usage, optional attributes of a track entry, before endtrack:
uneven <mm> peak deviation of a rail on a 10 m chord, 0-100; normal and switch
unevenup <mm> up and down alone, instead of uneven; normal and switch
unevenside <mm> sideways alone, instead of uneven; normal and switch
unevencross <mm> cross level alone, instead of uneven; normal only
jointdip <mm> depth of the dip at rail joints, every sound distance; normal only,
default 0.4 of the up and down component
Values of uneven follow PLK Id-14 appendix 1: 6 mm is the limit at 160 km/h, 10 at 120,
18 at 80, 35 at 40; half of it for a track in a good state. Example:
uneven 18
unevencross 25
jointdip 6
endtrack
The same fields are in the editor, track panel, section Ride and sound. See
track_uneven_doc.md.
The unevenness is a displacement field over the plan of the scenery, with no random
numbers: one place strays the same every time, and joined tracks, the paths of a switch,
sleepermodel and axles at one place move together. Tracks meet at a joint at the lower of
their values. Joined switches take the lowest of theirs, the tracks joined to them come to
it, and a track with none of a component keeps the switch to its design in it. The clatter
comes from the dipping joints. Curve radius and grade for the physics stay as designed.
Tracks with it get geometry every 2 m on straights: 4x the vertices on Baltyk with all
tracks flagged, 0.2 ms more per frame on td.scn.
The formation of a track as it is already was taken out of the terrain when the track was shaped again, as after a change of its properties alone: the formations the tracks still have are no longer counted as gone. Selftest trackterrain pull|restore <tracks>.
Fitting the grade line took 3 ms for 250 m of track, 30 ms for 1 km, 65 ms for 2 km and 200 ms for 4 km, and the preview of the lay tool and of the drag from a free end fitted it every frame, twice for the drag; on the terrain model the preview of some 800 m took 10 to 17 ms a frame, the cursor standing or not. Now the frame waits under 1.5 ms for 4 km. The formations of the tracks led into the terrain went through every chunk under them 0.3 s after each click, some 50 ms, while the cursor went on to the next point; they wait for the laying to end. The tracks laid and the terrain are the same as before.
Selftests: perf logs the longest frame and those over 33 ms, fittime the time of the fit by length, terrainhash a hash of the chunks in memory.
A deleted track whose read events or track circuit no other track took says so by the cursor, naming the signals and the circuits, and the editor keeps them for the track laid in its place, within a metre of its axis. The read of each signal goes to the piece by the signal, on the list its facing there gives, so a track laid the other way round keeps the trains reading it; the other events go to the piece at its middle, the circuit to a track lying there for the most part, a new track taking it instead of the one of the track it was made from. It happens in the step which lays the track, so Ctrl+Z takes it back and laying it again gets them again; a track which took a circuit over and is removed by another step leaves it to that step, and the events of a signal taken away stay off the tracks.
The SRK panel of a station lists what it and its lines need: signals no track reads, lines broken off where the tracks go on beyond a gap, tracks of a line of the automatic block in no block section, block sections whose tracks are gone. A row shows the place; Repair has the track by each signal read it again, as moving it does, and sets the line signals again where tracks are in no block section. A warning after an operation shows by the cursor in amber, a refusal in red as before. srkcheck counts these too, srkfix repairs, join takes the height of the ends for sceneries far above zero.
The track mode Kilometrage (X, under More) puts a point of the km where a track is clicked: the line, the km and, at a jump,
the km on from it. The axis of a line follows the main paths of the switches through the tracks of its points; on a
double-track line it runs between the tracks, and where they part on formations of their own and come together again it
runs along the longer one, the shorter one going by its own length with its last hectometre before they meet taking up
the difference (PKP GK-1 6.1.12). The km between the points are stretched to the length of the scenery evenly; the panel
lists the points with the stretch, the 3D view shows the axis, a tick at each hectometre, the points with their km and
the km of the lines by the mouse. Read the km from the posts turns the hectometre posts along the line into the points
of its km, a jump where two runs of numbers meet, and warns of a jump on a curve or at a station (Id-1 § 19). Each change
is a step of undo.
Laid to the norms, the readout says the design speed of the transition curves and of the cant: that of the track the laying goes on from or joins, or the one set for the laying. A new option takes the set speed also on from a track with its own, the new tracks get it; Ctrl+Shift+wheel steps it while laying and turns the option on. The panel shows the speed the laying under way is designed for.
A track laid on from a free end in the PKP PLK laying, by a drag out of the end, by clicks from it or laid back onto it, starts from the curvature and the cant the end has. An arc turning the same way as the end is a compound curve: a transition of the norms ramps the curvature and the cant from the one arc into the other. From a straight the arc gets its entry transition, the arc then straight its exit one. Where the way is too short the transitions are cut and the cant lowered to what they ramp, and the readout says so; with no room at all the track is laid as before and the note says why. The curves traced on the orthophoto and the recommended values of a compound curve get the transitions between their arcs too. The free laying stays as it was.
The free laying isn't the default any more. The first time a session opens the laying or the plan, a window asks how the
new tracks are laid, with the two cards of the panels (the norms marked as chosen); a click on one of them takes it and
closes the window, which comes before the offer of the terrain model of a new scenery. "Remember the choice, don't ask
again" keeps it in eu07_editor.ini (track_norms ask, free or plk), and a choice kept follows a later click on the cards of
the panels; the settings of the editor (General) choose between asking and either way. The self-test scripts start with the
free laying, as they were written for it.
M in any tab of the track mode turns the tape on: a click puts its start, the next one its end, at a free end, on the axis
of the track under the cursor or else on the ground. The readout at the cursor gives the distance in plan and in space,
the difference of height and the grade between them and the azimuth, while the second point follows the cursor and once
it's put; a further click starts a new measure, M or Esc puts the tape away. Self-test command tape.
The frog, movable nose and 3D sleeper and timber fields of the track properties and the frog chips of the switch panel stay
in place while track_features::crossings or track_features::sleepers are off, greyed, with a tooltip saying the feature is
switched off in this build; nothing changes them, copying and pasting the properties leaves them out.
Each end of a rail track joined to nothing, where a train would run off, gets a red dot next to the white dots of the joints,
in the 3D view near the camera and from above over the whole view. The ends are looked for again after an edit or once the
camera leaves the place they were found for, not every frame.
Next to the length and the radius, the readout at the cursor shows the difference of height from the start to the end of the
track about to be laid, the grade along it (one value or the range it goes over) and the speed the sharpest arc lets the
trains through at within the cant and the unbalanced acceleration of the laying limits. The self-test layclicks logs it.
The panel gives the place on the map or typed, the area, one main button, a
progress bar with Stop and a banner over the view while it loads. The terrain
grown ahead of a track goes on at the height of the one beside it and skips
the ground made by hand. The formations follow the tracks moved, laid and
removed, in the same step of the history; a whole load is one step, the
ground grown ahead none.