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8dd80c4d2e
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Even out the fog cells with their neighbours and stagger the points next to lamps
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2026-10-17 00:37:58 +02:00 |
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d07204db5c
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Take the light of a lamp in the fog along four rays in the cells next to it
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2026-10-17 00:31:59 +02:00 |
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f1c12ca651
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Spread the light of a lamp in the fog over the size of a cell next to the lamp
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2026-10-17 00:27:28 +02:00 |
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e31a49f917
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Sample the fog cells across their whole size and take their lamps from fixed clusters
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2026-10-17 00:22:29 +02:00 |
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e8dbaf70a9
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Sample the fog cells in their middle across the view and dither the output
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2026-10-17 00:11:27 +02:00 |
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aa522d7376
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Integrate the light of lamps across the fog cells instead of one point sample
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2026-10-16 23:52:17 +02:00 |
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6ee628aaa5
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Steady the volumetric fog and add a switch for the old headlight beams
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2026-10-16 23:23:51 +02:00 |
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2be85410ce
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Draw volumetric clouds, their shadows, a volumetric fog and catalogue stars from a new weather system in the GL 4.6 renderer
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2026-10-16 21:44:47 +02:00 |
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