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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-28 21:37:31 +01:00
Commit Graph

168 Commits

Author SHA1 Message Date
maj00r
a39a3d4dbe feat(editor): the terrain model loads from a clearer panel and follows the tracks edited
The panel gives the place on the map or typed, the area, one main button, a
progress bar with Stop and a banner over the view while it loads. The terrain
grown ahead of a track goes on at the height of the one beside it and skips
the ground made by hand. The formations follow the tracks moved, laid and
removed, in the same step of the history; a whole load is one step, the
ground grown ahead none.
2026-10-21 13:20:39 +02:00
maj00r
da18883558 feat(editor): what the editor refuses shows by the mouse cursor
An error put in the status bar also shows for 4 s by the cursor, and the
refusals the tools kept in their panels (a curve which can't be laid,
a switch which doesn't fit, a signal which can't be moved, a drive
without the variant) go there as well.
2026-10-21 11:47:26 +02:00
maj00r
825c91705d fix(editor): the free design gets no transition curves from the Plan tools
Dragging an end of a straight refits the curve next to it with the cant
and the transition curves recommended for the speed, keeping the curve's
own only where it had some; a plain arc laid freely came out with
transitions. Break and S-curve took the recommended transitions too. The
recommendation of a design not checked against the norms is a plain arc
now, the tools take the norms in effect rather than the ones the design
was last computed with, and the Plan panel calls the automatic choice
"None" in the free design. Self-test: norms free|plk.
2026-10-21 11:47:25 +02:00
maj00r
ddde8d12d9 fix(editor): Esc takes back what a drag did
Esc in the middle of dragging a point of a track kept the moved point,
and the hint said so; dragging a straight was taken back but left an
empty step in the history; a vertex or the radius grip of a curve stayed
moved in the design. Now Esc puts back what was there before the drag in
all three, and the history doesn't keep a step for it.
2026-10-21 11:09:06 +02:00
maj00r
7da0432dca fix(editor): a signal goes to the other side of the track and turns around
Dragging a standing signal over the track takes it to the other side;
the side used to come from where the signal stood, so it never crossed.
The selected signal gets "To the other side" and "Turn around": the
first mirrors it over the axis facing the same trains, the second turns
it to the trains of the other direction and moves its event to the
other event list of the path. Either one swaps a head leaning to the
track for its counterpart, and an include keeps the template its
directive names, so undo brings the old file back too.
2026-10-21 10:44:58 +02:00
maj00r
747c6817f0 refactor(editor): the tools get the roles of the editor they need, not all of it
editor_services was growing into one interface every tool depended on
whole. It splits into the roles the editor plays for its tools: the
selection, the view, the undo history, the templates by the track, the
ground with the terrain model, the track design and the guide of the
first steps. Each tool is handed only the roles it uses, so what it
depends on can be read from its constructor; editor_services stays as
the sum of the roles the editor implements.
2026-10-21 10:08:27 +02:00
maj00r
872e1b5e19 refactor(editor): the parallel track is a tool of its own
The seventh tool out of editor_mode. It reads the selected set of tracks
and the tab shown through the services, digitizes the tracks it lays and
refreshes the plan after it sets one parallel to another. The panel shown
for two selected tracks is a public call of the tool, and the self-test
command parallel moves with it and lays the same tracks as before.
2026-10-21 09:54:39 +02:00
maj00r
6ee771bb22 refactor(editor): the hectometre posts and the fouling points are tools of their own
The fifth and the sixth tool out of editor_mode, the two lineside ones
sharing their file. Placing, moving and taking out the templates which
stand by the track become services of the editor, with the template
types of their own, and so do the tab of the track tools shown, the
ground under a point and the first step done. The context menu, the
click on a fouling point in the view and the lineside tabs go through
the public calls of the tools. The self-test commands hekto and fouling
move with them and log the same as before.
2026-10-21 09:50:38 +02:00
maj00r
c45c4713d6 refactor(editor): the trainset is a tool of its own
The fourth tool out of editor_mode. The track under the cursor and the
first steps of the tutorial become types of their own, which the editor
gives to the tools, and a tool shown as a tab of the lineside panel keeps
its open and expanded flags in a tool_tab. The trainsets waiting for the
save are handed to the editor by the tool, which hears back when they
were written. The self-test command trainset moves with it.
2026-10-21 09:44:17 +02:00
maj00r
8ba8345faf refactor(editor): the joints check is a tool of its own
The third tool out of editor_mode. It reaches the terrain model and the
places of the tracks on it through the services, the place of a track
for the terrain model is a type of its own now, and the laying and the
switches ask the tool for the kink it allows. A self-test command can
ask to be run again in the next frame, as the check against the terrain
model does while the model comes in.
2026-10-21 09:23:36 +02:00
maj00r
0c2880f48f refactor(editor): the speed check is a tool of its own
The second tool out of editor_mode. Tools get two more hooks, the overlay
drawn over the view and the options in the tool window, and the editor
gives them the track it focuses on, the node it makes current, the norms
of the route design and the snapshot of the tracks for the undo.

The check gets a self-test command, speedcheck <scope>, which runs it
through and logs the paths found too fast for their geometry.
2026-10-21 09:10:27 +02:00
maj00r
3c9c90b468 refactor(editor): the structure gauge is a tool of its own
The first step of taking the tools out of editor_mode: a tool keeps its
own state and reaches the editor through editor_services, the few things
it needs from it, instead of through every member of the editor. The
editor holds its tools in a list for the hooks they share: a deleted
node is forgotten by all of them in one place, and a self-test command
the editor doesn't know goes to each of them.

The gauge moves with its state, its window and its self-test command;
the ImGui ids and the texts stay the same, and the self-test gives the
same hits on the test scenery as before.
2026-10-21 09:00:59 +02:00
maj00r
4512ed4e0b fix(editor): guard the places where the editor could crash outright
Found with an address and undefined behaviour sanitizer build, random
monkey sessions on the test sceneries and broken inputs:

- A deleted model left its pointer in the pick list of the renderer, the
  bound node of the panels, the bindings of the infrastructure and the
  selection: the next pick or panel frame read freed memory. The renderer
  forgets it, and one erase_model does the cleaning for all the places
  which deleted a model by hand.
- The plan band of a route read the vertex before the first one in the
  frame a drag was let go.
- A scenery which can't be opened goes back to the launcher with the
  reason in the log, a track of an unknown type or a tributary loads as
  a normal track or a river with a message, and a spline with no finite
  length or step gets a sane number of segments.
- Typed numbers which aren't (NaN, inf, ends 0 m or 1000 km apart, a
  vector of 1e30, a diverging track part of 5 km, a curve threshold of 0,
  a zero history size, radius norms below zero) are refused or clamped,
  where they made the geometry run away or divide by zero.
- Folders which can't be read and file names which aren't valid in the
  locale no longer throw out of the scans of sceneries, textures, sweeps,
  roads and signal plates; the scans skip them.
- The launcher: Ctrl+Del with no trainset selected, a dropped vehicle
  whose skin is gone and a text with a percent sign.
- A terrain mesh made for another resolution of its chunk isn't put into
  the chunk, and a slot is reused only for a mesh of the same size.
- Vehicles on a track changed by the editor are moved over a copy of the
  list they leave.
- The table of the keyboard shortcuts gives its stretched column a
  weight, else ImGui divides 0 by 0 in the first frame of the window.
2026-10-21 08:42:29 +02:00
maj00r
af9e836632 feat(editor): the terrain of a scenery begun from nothing grows where the track is laid
The terrain model was made once around the camera when a new scenery
took it; tracks laid on past it went over nothing. While a track is laid
or dragged out, the chunks missing within 400 m of the cursor are now
made from the model too, the nearest first, in a scenery with the
heightmap terrain placed on the map. The formations aren't made anew
after such chunks. A chip in the terrain panel turns it off.
2026-10-19 19:01:49 +02:00
maj00r
bedef1f2af fix(editor): a touchpad no longer flips through the shapes nor throws the zoom far out
A touchpad under Wayland sends a scroll as many fractions of a notch.
Shift+wheel took each of them for a step and went round the shapes of
the laid track, the joins and the connections several times in one
swipe; now the fractions are gathered into whole notches and a gesture
moves such a choice one step. Ctrl+wheel steps the radius once a notch.

The 3D zoom measured to the level 0 when nothing was under the cursor,
which in a scenery on the terrain model lies far below or kilometres
ahead, so a light swipe at the horizon flew the camera away. It
measures to the ground under the camera now, backs away by no more than
four heights of the camera over it, and takes at most two notches at a
time. Self-test laystate tells the shape, the radius and the camera.
2026-10-19 18:54:08 +02:00
maj00r
907068c69c feat(editor): Alt while laying turns the straight to 1:9, 1:6.6... of a straight track
Besides the steps of 15 degrees, Alt snaps the laid straight to the
ratios of the switches (1:4.8 to 1:26.5) of the straight track the
straight crosses, or of one within 30 m of where it starts; the label at
the cursor says which ratio to which track. The first click with Alt
within 2 m of a straight track puts the start on its axis, so a branch
or a crossing at 1:9 starts exactly on the track.
2026-10-19 18:48:54 +02:00
maj00r
93a45fb632 fix(editor): a slip goes to the crossing under the cursor or nowhere, shown before the click
A slip went to the crossing of the selected straight with another straight within 40 m of the click. When the track under the cursor wasn't taken as a straight (a slight curve, a switch), the slip silently went to another crossing up to 40 m away. A double slip within 25 m of the click was replaced, even when the click was on a free crossing.

- The crossing nearest the cursor, within 12 m, is found among all the rail tracks. A slip goes only there; when that track is a curve or a switch, the tool says so.
- A double slip is replaced only when it is nearer the cursor than any crossing.
- The cursor is taken at the height of the straight under it, so on a grade the 3D view doesn't put the click metres away from the track.
- Before the click, the view marks the crossing the slip goes to, with its two straights, or the reason it can't go there.
2026-10-19 18:20:41 +02:00
maj00r
59ee32da58 feat(editor): the joints check finds the tracks lying off the terrain model
The joints check also compares the tracks with the terrain model (NMT), every 5 m. Bridges, tunnels and tracks over others are left out.
- Each path lying higher or lower than the model by more than the threshold (0.5 m by default) is listed once, at its farthest place off.
- The places are compared with the same offset the model has against the scenery; a scenery not fitted to the model as a whole is measured about its median.
- The squares of the model are loaded in the background, and the check waits for them with a progress bar.
- These entries can't be fixed from the list. In the top view, the overlay shows the issues over the whole screen.
- Self-test: jointsmodel <threshold>.
2026-10-19 17:17:01 +02:00
maj00r
97be54e688 feat(editor): the vertical profile shows the terrain model, the terrain follows it, the camera follows the plot
- The plot draws the ground of the terrain model (NMT) as measured, before any earthworks. The squares under the route are fetched in the background. The tooltip gives the grade line's distance from the model.
- Applying a profile lays the formation of the changed tracks anew, or reshapes the route's earthworks when there are any, so the heightmap terrain follows the new grade line. The terrain step is joined to the track step: one undo takes both back.
- In 3D and in the top view, the camera shows the part of the route the plot shows once the plot stops moving. It keeps clear of the floating plot window. A toggle turns this off.
- nmt_shape_tracks can shape only the given tracks, removing the modifiers of their paths that are gone.
2026-10-19 17:10:20 +02:00
maj00r
949965009b fix(editor): the templates looked for in the background from the start, the panels don't wait for them
The include bank read every .inc of the scenery directory on the first use, on the main thread: opening the
switch panel or selecting a switch stopped the editor until all of them were read, which on a large scenery
directory under Windows takes long. The bank now starts looking as the editor starts, in the background,
and the main thread only reads the descriptions once the files are read.

- the switch drives, turntables and signals are read again from the bank when it changes; the panels show
  "Looking for the templates..." meanwhile, only the edits which need the templates wait for them
- the sweep tool takes the templates from the bank instead of looking through the scenery directory again
- a folder linked into one of its own subfolders no longer leads the walk in circles
- the log tells how many templates were found and how long it took
2026-10-19 16:21:55 +02:00
maj00r
ff1710d9ea feat(editor): labels for a layman, light at the start; whole sceneries fitted to the terrain model
Labels:
- every button, field, tooltip and message of the editor reread for a beginner: short nouns for the fields with the
  sentence in the tooltip, the less used options under More settings, one glossary (field of work, template, track,
  grade), sides told from directions, degrees and per mille as signs, messages built from one format string
- plural forms through STR_P; the last entry of a po file is read too, and the Polish plural rule is in the header
- lang/editor_pl.po: the code pass entries merged, 391 entries no code uses and 3 duplicates dropped
- roads: the notes and errors naming a road translated; the build options and the layout fold the texture length,
  kerb sizes, traffic share, roundabout part, height over the ground and junction speed limit under More settings, the
  lanes start folded

Grade lines fitted to the terrain model (NMT), a line or the whole scenery at once:
- fit_ground: a robust fit on nodes 5 m apart; the ground parting from the line (a bridge, a viaduct, a wall) is gone
  past rather than followed, the bends keep off the switches as far as their curves reach, a run of bends the same way
  is one point of intersection, a curve with no room is as sharp as the room lets it be
- the ends of the line and the other paths of its switches leading into lines fitted already bound the line by what
  the tracks between can climb; ends meeting in the plan, laid apart in height by hand, are joined before the run
- apply_profile: the paths are split where split_path takes the parameter (a straight was cut in the wrong place, into
  pieces of a few centimetres the game takes for zero length), no piece shorter than the margin; the paths off the
  ends of the route are brought to its height
- Bytom: 1600 lines, grade breaks at the joints 89 -> 20; Tarnowskie Gory: 848 lines, 223 -> 3; no step over 2 cm
2026-10-19 15:27:50 +02:00
maj00r
5a00d88be9 feat(editor): a scenery begun from nothing is asked for its terrain as the first track is laid
With the lay tool on, a scenery with no tracks nor terrain chunks gets the offer of the terrain model and the aerial photos
around the camera; without a place yet it asks for the PUWG 1992 coordinates of this point, as geoportal.gov.pl gives them,
and keeps them as the place of its orthophoto. The offer can be turned off (editor setting terrain_offer). Self-test
nmtoffer.
2026-10-18 13:02:01 +02:00
maj00r
5af699fba4 feat(editor): heightmap terrain from the terrain model of GUGiK, fitted to the tracks of the scenery
- editorNmt: squares of 500 m of the NMT at 1 m from the WCS service of geoportal.gov.pl, as GeoTIFF, fetched in the
  background, kept in editor/cache/nmt and sampled in the coordinates of the scenery, placed as its orthophoto is
- the terrain panel's Terrain model section: Fit to the tracks moves the model up or down by the median of the
  differences to the formation of the tracks (Biała Podlaska, built at 0: -145.73 m, 0.28 m around it); Along the tracks
  and Around the camera make the chunks as the model comes in; each path gets its formation and slopes 1:1.5 as a modifier
  of the terrain, laid over each other into one corridor, bridges and tunnels keep the model; the orthophoto is turned
  on and laid onto the new ground
- the http client of the orthophoto in editorHttp, shared; fill_from_nearest in editormodeshared.h
- after the generator of Hirek (MaszynaTerrainGenerator): the WCS requests, the cache of squares, the corridor by envelopes
- self-tests nmtfit, nmtmake, nmtwait
2026-10-18 12:56:25 +02:00
maj00r
4912199bd1 refactor(editor): the self-test commands in a file per group instead of one file of 4200 lines
editormodeselftest.cpp keeps the dispatch, the list of the commands and the step; the groups go to
editormodeselftest{scene,sleepers,sweep,track,switch,join,signal,terrain,rails}.cpp, the sleeper commands (beams,
sharedzones, sleepersbg, beamsnear, sleepercheck) in a group of their own; the frame count and one_line shared through
editormodeselftest.h. The output of geomhash, sleepercheck, wings, space, guards, crossings and switches is the same on the
seven sceneries of the regression.
2026-10-18 02:18:36 +02:00
maj00r
52a762879c feat(editor): W17 placed and checked one by one: a list of the switches without one or with one standing wrong, a click on its point in the view puts or moves that one
- the panel shows the scope and what's found first, then Place and Move for all, then each missing or wrong marker with its
  own button and a click flying the camera there; the spacing, tolerances, height, model and turn are under Settings
- a click on a green point (no marker) or a red one (marker standing wrong) in the view puts or moves that marker alone
- the check starts around the camera
- one camera flight, fly_to, instead of four copies of it
- self-test fouling show=1 and place=one
2026-10-18 02:00:54 +02:00
maj00r
979a3d1ce4 feat(editor): switch templates for the rail of the selected track, their names translated, shorter hints
- the template list shows the templates of the rail the selected track is laid with (railprofile s60/uic60: 60E1, s49:
  49E1, s42: S42), a box shows them all
- the words of the catalogue names are translated (movable nose, long, gauge, blades outside), the kind of a slip or a
  crossing its type says already is left out
- shorter hints of the switch tool, of More and of the missing drives
2026-10-18 01:50:56 +02:00
maj00r
3ba22aae10 feat(editor): a less crowded track editor and one choice of what the switch tool places
- the switch tool asks what to place: a switch, a slip switch, a crossing or a connection of tracks (crossover, double,
  scissors, ladder), with the templates and the options of that kind only and one line of how to place it with the mouse;
  the bar of hints says the same, the wheel keys of a connection included; panel in its own editormodeswitchtool.cpp
- templates are listed by their names, the lengths a and b and the rest of the label in the tooltip
- the panel of a selected switch shows its length, its type and its drive; the name, number, rail, kilometre and angle are
  under Details
- one toolbar: the tools are no longer drawn a second time down the edge of the view; the track tools show select, lay,
  plan, switch and parallel, the others behind More, which starts closed again (setting track_tools_all)
- the infrastructure tool has no button nor key
- the gizmo options start closed, the node bank isn't drawn in the track mode
- no drive models: said in plain words
- self-test switchkind
2026-10-18 01:47:06 +02:00
maj00r
d25f20a56c feat(track): 3D sleepers and switch timbers, blade heel and throw from templates, one rail carving pass
- sleepers3d / sleepers3dplain / sleepers3dbed in eu07.ini: timbers put together from the begin, main and end parts of a model
  and stretched to their length, plain sleepers of their own model; tracks whose plain sleepers would touch are laid as one
  cluster, lines of timbers led by priority and turned to the bisectors of frogs and crossings at a limited rate, whole timbers
  under crossings, split ones between tracks with room to part them, gaps filled per rail and overlaps shortened or dropped;
  clusters worked out in a background thread while driving, on demand in the editor
- the ballast can be left out under the beams (sleepers3dbed no)
- blades get their heel and throw from the switch template or blades <heel> <throw> in the scenery; blades of double switches
  run on into the track linking them to the next switch
- rail cutting at frogs, wing rails, movable noses and switch crossings done by one carving pass (RailCarve)
- tint of the rail treads applied to the colour only, without the matte band at the frog
- a switch trailed through with a movable nose set the other way derails the vehicle
- self-tests: sleepercheck, sharedzones, beamsnear, throw, sleepersbg
2026-10-17 23:32:43 +02:00
maj00r
fc3f391e19 feat(editor): Help > Tutorial instead of First steps: seven lessons (looking around, laying track, curves, joining, switches, selecting and fixing, saving and driving), each with a looping clip from lang/editor_tutorial/<lesson>.gif played from the start on a click, the mouse buttons and keys drawn as pictures beside what they do, ticks that fill in when the user does it, a button that turns the right tool on, Back / Next and a dot per lesson that turns green when it is done 2026-10-17 23:30:37 +02:00
maj00r
1dc61eaf31 feat(editor): scripted mouse and keys for the self-tests and the launcher: mouse, mouseat, glide, button, wheel, press, release, tap, type and softcursor drive the window as the user does, EU07_LAUNCHER_SELFTEST runs a script in the launcher and the scenery wizard and hands an editor script on with editorscript; selectat selects the path nearest a point, switchlink no longer takes over a crossover left in the tool, joints without points logs every issue with free ends 2026-10-17 23:30:37 +02:00
maj00r
58a0b0c864 Merge branch 'feat/track-join-ux' into feat/switch-blades 2026-10-17 23:30:37 +02:00
maj00r
df2bbae449 Merge branch 'feat/rail-crossings' into feat/switch-blades
The frogs, crossings and check rails of feat/rail-crossings next to the track editor and the switch paths made of pieces of feat/track-join-ux. The self-test commands of the crossings (frog, geomhash, frogkey, guards, railtime, crossings and switches 0|1, now called throw 0|1 because the editor already has switches) go into their own group selftest_rails.
2026-10-17 23:30:36 +02:00
maj00r
aa20a88ed0 feat(editor): connections of tracks laid whole from the switch tool: a crossover with a straight insert or an aligning curve between switches of different angles or tracks that aren't parallel, a double crossover meeting on either track, a scissors crossover with the crossing of its inserts, and a switch ladder onto the parallel tracks of a fan or onto new ones at given spacings; press on a straight and drag onto the other track, Shift+wheel the kind, Ctrl+wheel the R of the aligning curve, Alt+wheel where a double crossover meets; the ghost shows the whole set with the spacing, the inserts and the distance of the mathematical points; switches get their drives and a //$r connection record; the crossover drawn from a diverging end uses the same solver; self-test connection 2026-10-14 23:38:31 +02:00
maj00r
52a289b15b feat(editor): switch templates by their geometry and a template editor: the diverging track is a chain of straights, arcs and transition curves from the start of the switch, with the pre-blade stretch and the angle of the blade at its tip; own templates are kept in eu07_switch_templates.txt and listed in the switch tool; double switches Rpd and Rpj are laid as two switches joined by the main track and handled as one set by sliding, replacing, flipping, the gizmo and deleting, with drives for both switches; self-test switchtemplates 2026-10-14 23:17:30 +02:00
maj00r
9b75e64c9b feat(editor): digitizing takes the good parts of a line: a run whose design can't be read whole is split at the track the reading fails at and each part is digitized on its own, only single tracks that make no line are left out and named in the log; Digitize all reports the lines digitized and the paths left out, opening a line digitized in parts says so with the reason for the paths left out; a stored radius agrees with the one its design makes within 0.1 % 2026-10-12 18:00:26 +02:00
maj00r
f5895abfa8 feat(editor): tracks drawn without a design get digitized: the route design keeps the line it opens in the scenery when no design is kept for it, or says why it can't (straights meeting with no curve, the curves read leaving a path by how much), trying the other transition shape before giving up; Digitize all the tracks in the route design does it for every line of the scenery and reports the count; a kept design counts as departed only where no path lies along it any more, so a parallel track or a diverging one beside a digitized line no longer shows it as left by metres; self-test command digitizeall 2026-10-12 03:24:23 +02:00
maj00r
f81698eaf1 feat(editor): the top view zooms out to 50 km for a whole line, from 0.5 m per pixel the rail tracks are drawn as thin lines and the hover reaches 16 px around them, only the tracks near the cursor are checked; handles drag beyond 200 m from the camera in Tracks; Plan works with the mouse alone and without the gizmo: the grips of a straight, the vertices and the radius of a curve drag directly, the break tool is press on the straight and drag, the panel tool stays chosen afterwards, the Q/W/E bar is hidden in Plan; self-test command ortho 2026-10-12 02:49:07 +02:00
maj00r
16c90eb674 feat(editor): Straight and Curve are one Plan tool (G, also C) right after Lay track, a straight opens with its grips, a curve or a line with its vertices; digits no longer type a length while extending from a free end; the scenery wizard chooses realistic or fictional, a realistic one gets //$g and //$o and opens with the orthophoto in the top view, a fictional one only the top view with the grid; the orthophoto settings are kept in the scenery as //$o (on, year, opacity, radius, height, drape, lift, hires, scene, origin) and survive the new formats; self-test command mapstate 2026-10-12 02:21:29 +02:00
maj00r
653d206a54 feat(editor): the vehicle tool places trainsets: what is placed on a named track is written to the scenery on save as trainset <timetable> <track> <offset> <speed>, with reversed when it faces against the track, listed until the save with x to leave one out; the timetable and the starting speed are set in the panel, a tick turns writing off for a vehicle only to drive; the starter WMB10 is only added when nothing was placed; self-test command trainset 2026-10-12 02:00:50 +02:00
maj00r
c9f381a9c9 feat(editor): the parallel track is a tool of its own (N) in the toolbar, its green preview only shows there, Shift+click on a straight in L opens it with that track; the norms are two buttons at the top of the Lay panel and of the Curve tool, shared by both, free hides the recommendations of the curve and its norm warnings, the duplicate transitions checkbox is gone; the Lay panel starts with the radius, the speed and the shape; the Tracks toolbar shows the tools that lay track, the ones that correct a line are under More (remembered); First steps ends with driving the track laid; self-test command tracktab 2026-10-12 01:52:28 +02:00
maj00r
7fea51ad06 feat(editor): norms of laying, free by default: free lays plain arcs with no transition curves and no cant and keeps quiet about the norms, PKP PLK gives the transitions and the cant for the design speed with the warnings, chosen at the top of the Lay panel; digits in Tracks only type values, never change the edit mode; in Lay a track under the cursor says the click starts on the ground beside it, Shift+click chooses it for a parallel track; Alt while laying turns the direction in steps of 15 degrees, with the azimuth by the cursor; K splits only within 20 px of the selected track, where a marker shows it; the environment, overhead line, transition curve, view and include labels translated, one name for laying track in Polish 2026-10-12 01:35:39 +02:00
maj00r
f28640dd44 feat(editor): laying track for a beginner: Ctrl+Z and Backspace during a chain of laid pieces go back to the end of the piece before instead of carrying on from a removed track (Ctrl+Y ends the chain); every warning of the laid shape and of a join is shown by the cursor for 4 s after the click, also when the radius chosen on the wheel didn't reach the cursor and the arc goes through it, the preview of a shape with a warning is orange as it is laid anyway; the switch type stays chosen after a switch is placed; the status says each click lays a piece; a "First steps" window (Help menu, opens with the editor until unticked) with eight steps ticked off as they are done; an empty scenery opens in Tracks with the camera over its origin and a grid where there is no ground under the cursor; F1 lists the laying gestures (Ctrl/Shift+wheel, drag from a free end, typed length); self-test command laychain; Polish translation 2026-10-12 01:21:50 +02:00
maj00r
866f626668 fix(editor): K splits the selected track where the cursor points on screen (as the hover highlight finds it), not at the delayed depth pick which hit the ground beside the rail 2026-10-12 00:44:54 +02:00
maj00r
704511fe5e feat(editor): the plain straight a switch branch leads into gets its end moved to where the branch lands instead of a short straight being added: shortened when it reaches past, lengthened when it ends short; straights drawn with handles count (the trimmed end loses them), so a switch slid up to a track that ends close to the crossing now places 2026-10-12 00:36:13 +02:00
maj00r
b27d1772a7 feat(editor): a switch being placed slides along its straight first, so its branch lies on the line of the track it leads into (a straight between, or an arc of the switch radius right after it with the arc ending at the track's end); only when the slide leaves the straight it stays put and reverse curves fill in; the straight between reverse curves takes the speed of the switch's branch (R<300 40, <500 50, <760 60, <1200 80, <2500 100 km/h) instead of the track's 2026-10-12 00:25:01 +02:00
maj00r
d4d2a02018 feat(editor): the switch no longer slides to meet the track, only the straight and arc fill in: arc of the switch radius between two straights, and where the angles match but the tracks are apart, or the arc doesn't fit, reverse curves with no transitions and the largest radius that fits; the straight between them (6 m to V 60, 0.15 V to 100, 0.25 V above) only when 1/R1 + 1/R2 > 1/106.5 m (PLK ST-T1 9.3, table 9.4); new pieces take the style of a plain track, not of a switch 2026-10-12 00:09:49 +02:00
maj00r
0a73550c8d feat(editor): the branch of a switch leads into the free end of a track: when the angles match the switch slides so its branch lies on the track's line, otherwise an arc of the switch radius right after the switch turns into it (with a straight between for a parallel track); works while placing a switch (drag toward the end) and when dragging from the branch end of a placed one, the track is shortened when it reaches past the branch; self-test switchlink / branchlink 2026-10-11 23:53:18 +02:00
maj00r
84cec61912 refactor(editor): the self-test runner dispatches its commands to seven groups (scene, bends and lineside, tracks and routes, switches, joining and gizmo, signals, terrain) instead of one function with 95 branches; deletetrack without a name deletes the selected path, which its second, unreachable branch meant to do 2026-10-11 22:17:22 +02:00
maj00r
4030797b21 refactor(editor): the layouts laid from a free end (arc then straight, straight then arc, arc, straight) and the transition curve out of a curved neighbour in editor_track; joining and laying through points share the eased ends, the room check and the assembly of the pieces instead of two copies 2026-10-11 22:09:53 +02:00
maj00r
c5ac698702 refactor(editor): split the track mode into its gizmo, kept records, switch drive, switch slide and track bed files; path geometry shared in editorGeometry instead of four copies of the reversed path, track shape rules (stretching, rolls at joints, middle, switch axis, drive spot) in editor_track, fitting the track to the ground in ground_follow with the terrain query passed in, the record layer and the switch classification in the stores; long gizmo, record watch and switch slide functions broken up, out-parameters replaced by optional results 2026-10-11 22:03:59 +02:00