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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-18 18:29:40 +02:00
Commit Graph

4 Commits

Author SHA1 Message Date
maj00r
02c6e6895e cover the units that are not module units
The template-header propagation only walked files with a module
declaration, so EU07.cpp, windows.cpp, export_e3d_standalone.cpp and
every betterRenderer source were outside it - including the file with
main(). They reach cParser and friends through eu07.simcore and
instantiate their templates without the headers those bodies name.

Adds audit_modules.py, which checks the whole tree for the seven classes
this migration hit; all seven are clean now.
2026-09-10 02:04:06 +02:00
maj00r
1455583ab6 put every include before every import
A header first pulled in through an imported module's global module
fragment leaves no include guard in the importing unit - macros do not
cross a module boundary - so a later textual include parses it again and
MSVC rejects the redefinition. Redoes the betterRenderer sweep with
placement that stays out of #if blocks, which is where the previous one
dropped <fstream> and broke nvrenderer_d3d12.cpp.
2026-09-10 00:40:32 +02:00
maj00r
7667d8d4d3 build betterRenderer against the modules
Verified locally now that Vulkan and DXC are installed: all 31 targets
compile. glm has to come from eu07.glm only - having it both as a plain
include and as an import made every overload ambiguous. nvrenderer.h is
self-sufficient, since register.cpp includes nothing else. Fixes the
vcpkg triplet, which was pinned to x64-windows.
2026-09-09 23:45:53 +02:00
Wls50
596ff9d5c2 squash commits from internal:
use gfx queue when loading dynamic textures
fix possible timeout in light culling
exclude lods & transparencies from lod test
add cpu-side submodel structure for ray testing
2025-11-16 19:00:38 +01:00