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f352718e4a
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Stream model data through persistently mapped buffers
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2026-10-17 01:24:33 +02:00 |
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8b929fc1da
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Give the volumetric clouds lumps, sky and ground light and a fog colour by the angle from the sun
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2026-10-16 22:25:11 +02:00 |
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2be85410ce
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Draw volumetric clouds, their shadows, a volumetric fog and catalogue stars from a new weather system in the GL 4.6 renderer
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2026-10-16 21:44:47 +02:00 |
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d509775269
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Cast shadows of vehicle headlights from the scene in their beam in the GL 4.6 renderer
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2026-10-16 14:13:36 +02:00 |
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466cb5339e
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Draw instances from the GPU culling with indirect draws, occlusion culling and a depth prepass
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2026-10-16 12:54:52 +02:00 |
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2f0a06b98e
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Cast shadows of scenery lamps from the scenery, nearby vehicles and the cab in the GL 4.6 renderer
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2026-10-16 11:32:45 +02:00 |
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06d7b9e9f0
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Cast shadows of the cab lamp from the cab in the GL 4.6 renderer
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2026-10-16 02:43:27 +02:00 |
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fd98d4eea5
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Light the scene with lamps of models, vehicle compartments and the cab lamp in the GL 4.6 renderer
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2026-10-16 00:07:08 +02:00 |
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5f365a00c5
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Fix the screen space ambient occlusion and add ground truth ambient occlusion to the GL 4.6 renderer
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2026-10-15 23:03:50 +02:00 |
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ce725c3d62
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Add sky light, physical atmosphere, auto exposure and bloom to the GL 4.6 renderer
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2026-10-15 22:16:41 +02:00 |
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2e02cf8137
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Lay the light cluster tiles over the window when the post processing is skippe; Bind the light cluster buffers when a viewport is created
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2026-10-15 20:26:23 +02:00 |
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f47172f34d
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Migration cleanup and renderer documentation
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2026-10-15 19:05:35 +02:00 |
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