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b343e98e22
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fix(roads): a level crossing watches the rails within its warning distance measured from where it is, however long the track through it
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2026-10-22 18:42:36 +02:00 |
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f4f8c75e49
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fix(ai): orders of road junctions and level crossings measured along the lane they lie on, so they aren't misplaced on short lanes
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2026-10-22 17:16:33 +02:00 |
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1cc1ba27d2
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fix(roads): an axle getting on a crossroads takes the way the other axle took, one starting where it gets on
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2026-10-22 16:22:49 +02:00 |
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12c2aaf1db
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chore: remove the NVRHI-based betterRenderer
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2026-10-21 19:30:32 +02:00 |
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444e89558b
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feat(roads): lanes change within a road piece (lanesto), junctions of two roads from earlier sceneries are loaded as such pieces and saved as roads; the editor leads the lanes of neighbouring pieces with them
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2026-10-04 05:00:52 +02:00 |
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27a94509c4
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feat(roads): right of way and lane turns at junctions, road weights, kerbs, medians and forking roads, banks to the ground, roundabouts, pedestrian crossings, spawn sets by count; fix(editor): model skin export, placement on the ground under the orthophoto
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2026-10-04 01:55:35 +02:00 |
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3ce9102da0
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feat(roads): level crossings, spawn and removal points for road vehicles, deleting points of a road
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2026-10-04 00:31:44 +02:00 |
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