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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 01:59:19 +02:00
Commit Graph

7 Commits

Author SHA1 Message Date
Sebastian Krzyszkowiak
473eae53d2 tonemapping: Reduce saturation boost in AgX
1.4 is quite extreme with our textures. Boost it up, but not as much.
2026-06-30 00:21:40 +02:00
Sebastian Krzyszkowiak
321edfcf10 tonemapping: Fix up AgX application
We're supposed to output linear values there, as sRGB transfer function
gets applied either by GL framebuffer or FBOUT later on.

min_ev and max_ev also need to be adjusted, as they're tweaked for
a pipeline with exposure compensation. The current values lead to a very
washed-out image, which was "hidden" by subsequently applying gamma twice.
It may make sense to revisit these values in the future to better match
the rendering pipeline.
2026-06-30 00:20:38 +02:00
d21cd54f89 AGX tonemapping 2026-06-27 14:39:33 +02:00
ff258e3d3c Sanitize NaN/Inf in env cubemap and tonemap to stop one-frame black flashes 2026-05-01 17:20:43 +02:00
7923f7d857 improve shaders once more 2026-04-26 00:49:45 +02:00
76effe72df shaders correction for burnt colors 2026-04-26 00:18:02 +02:00
tmj-fstate
6b1ab6c125 opengl 3.3 renderer shaders 2020-02-21 22:50:52 +01:00