# This file is part of the FidelityFX SDK. # # Copyright (C) 2024 Advanced Micro Devices, Inc. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files(the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and /or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions : # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. set(CACAO_BASE_ARGS -reflection -deps=gcc -DFFX_GPU=1) set(CACAO_PERMUTATION_ARGS -DFFX_CACAO_OPTION_APPLY_SMART={0,1} ) set(CACAO_INCLUDE_ARGS "${FFX_GPU_PATH}" "${FFX_GPU_PATH}/cacao") if (NOT CACAO_SHADER_EXT) set(CACAO_SHADER_EXT *) endif() file(GLOB CACAO_SHADERS "shaders/cacao/ffx_cacao_apply_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_apply_non_smart_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_apply_non_smart_half_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_clear_load_counter_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_edge_sensitive_blur_1_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_edge_sensitive_blur_2_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_edge_sensitive_blur_3_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_edge_sensitive_blur_4_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_edge_sensitive_blur_5_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_edge_sensitive_blur_6_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_edge_sensitive_blur_7_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_edge_sensitive_blur_8_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_generate_importance_map_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_generate_importance_map_a_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_generate_importance_map_b_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_generate_q0_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_generate_q1_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_generate_q2_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_generate_q3_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_generate_q3_base_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_prepare_downsampled_depths_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_prepare_downsampled_depths_and_mips_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_prepare_downsampled_depths_half_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_prepare_downsampled_normals_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_prepare_downsampled_normals_from_input_normals_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_prepare_native_depths_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_prepare_native_depths_and_mips_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_prepare_native_depths_half_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_prepare_native_normals_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_prepare_native_normals_from_input_normals_pass.${CACAO_SHADER_EXT}" "shaders/cacao/ffx_cacao_upscale_bilateral_5x5_pass.${CACAO_SHADER_EXT}") compile_shaders_with_depfile( "${FFX_SC_EXECUTABLE}" "${CACAO_BASE_ARGS}" "${CACAO_API_BASE_ARGS}" "${CACAO_PERMUTATION_ARGS}" "${CACAO_INCLUDE_ARGS}" "${CACAO_SHADERS}" "${FFX_PASS_SHADER_OUTPUT_PATH}" CACAO_PERMUTATION_OUTPUTS) add_shader_output("${CACAO_PERMUTATION_OUTPUTS}")