# This file is part of the FidelityFX SDK. # # Copyright (C) 2024 Advanced Micro Devices, Inc. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files(the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and /or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions : # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. set(FRAMEINTERPOLATION_BASE_ARGS -DFFX_FRAMEINTERPOLATION_OPTION_UPSAMPLE_SAMPLERS_USE_DATA_HALF=0 -DFFX_FRAMEINTERPOLATION_OPTION_ACCUMULATE_SAMPLERS_USE_DATA_HALF=0 -DFFX_FRAMEINTERPOLATION_OPTION_REPROJECT_SAMPLERS_USE_DATA_HALF=1 -DFFX_FRAMEINTERPOLATION_OPTION_POSTPROCESSLOCKSTATUS_SAMPLERS_USE_DATA_HALF=0 # Upsample uses lanczos approximation -DFFX_FRAMEINTERPOLATION_OPTION_UPSAMPLE_USE_LANCZOS_TYPE=2 -reflection -deps=gcc -DFFX_GPU=1) set(FRAMEINTERPOLATION_PERMUTATION_ARGS -DFFX_FRAMEINTERPOLATION_OPTION_LOW_RES_MOTION_VECTORS={0,1} -DFFX_FRAMEINTERPOLATION_OPTION_JITTER_MOTION_VECTORS={0,1} -DFFX_FRAMEINTERPOLATION_OPTION_INVERTED_DEPTH={0,1}) set(FRAMEINTERPOLATION_INCLUDE_ARGS "${FFX_GPU_PATH}" "${FFX_GPU_PATH}/frameinterpolation") if (NOT FRAMEINTERPOLATION_SHADER_EXT) set(FRAMEINTERPOLATION_SHADER_EXT *) endif() file(GLOB FRAMEINTERPOLATION_SHADERS "shaders/frameinterpolation/*.${FRAMEINTERPOLATION_SHADER_EXT}") # compile all the shaders compile_shaders_with_depfile( "${FFX_SC_EXECUTABLE}" "${FRAMEINTERPOLATION_BASE_ARGS}" "${FRAMEINTERPOLATION_API_BASE_ARGS}" "${FRAMEINTERPOLATION_PERMUTATION_ARGS}" "${FRAMEINTERPOLATION_INCLUDE_ARGS}" "${FRAMEINTERPOLATION_SHADERS}" "${FFX_PASS_SHADER_OUTPUT_PATH}" FRAMEINTERPOLATION_PERMUTATION_OUTPUTS) # add the header files they generate to the main list of dependencies add_shader_output("${FRAMEINTERPOLATION_PERMUTATION_OUTPUTS}")