# This file is part of the FidelityFX SDK. # # Copyright (C) 2024 Advanced Micro Devices, Inc. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files(the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and /or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions : # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. set(OPTICALFLOW_BASE_ARGS -reflection -deps=gcc -DFFX_GPU=1) set(OPTICALFLOW_PERMUTATION_ARGS -DFFX_OPTICALFLOW_OPTION_HDR_COLOR_INPUT={0,1} ) set(OPTICALFLOW_INCLUDE_ARGS "${FFX_GPU_PATH}" "${FFX_GPU_PATH}/opticalflow") if (NOT OPTICALFLOW_SHADER_EXT) set(OPTICALFLOW_SHADER_EXT *) endif() file(GLOB OPTICALFLOW_SHADERS "shaders/opticalflow/ffx_opticalflow_prepare_luma_pass.${OPTICALFLOW_SHADER_EXT}" "shaders/opticalflow/ffx_opticalflow_compute_luminance_pyramid_pass.${OPTICALFLOW_SHADER_EXT}" "shaders/opticalflow/ffx_opticalflow_generate_scd_histogram_pass.${OPTICALFLOW_SHADER_EXT}" "shaders/opticalflow/ffx_opticalflow_compute_scd_divergence_pass.${OPTICALFLOW_SHADER_EXT}" "shaders/opticalflow/ffx_opticalflow_compute_optical_flow_advanced_pass_v5.${OPTICALFLOW_SHADER_EXT}" "shaders/opticalflow/ffx_opticalflow_filter_optical_flow_pass_v5.${OPTICALFLOW_SHADER_EXT}" "shaders/opticalflow/ffx_opticalflow_scale_optical_flow_advanced_pass_v5.${OPTICALFLOW_SHADER_EXT}" ) # compile all the shaders compile_shaders_with_depfile( "${FFX_SC_EXECUTABLE}" "${OPTICALFLOW_BASE_ARGS}" "${OPTICALFLOW_API_BASE_ARGS}" "${OPTICALFLOW_PERMUTATION_ARGS}" "${OPTICALFLOW_INCLUDE_ARGS}" "${OPTICALFLOW_SHADERS}" "${FFX_PASS_SHADER_OUTPUT_PATH}" OPTICALFLOW_PERMUTATION_OUTPUTS) # add the header files they generate to the main list of dependencies add_shader_output("${OPTICALFLOW_PERMUTATION_OUTPUTS}")