# This file is part of the FidelityFX SDK. # # Copyright (C) 2024 Advanced Micro Devices, Inc. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files(the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and /or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions : # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. set(DENOISER_BASE_ARGS -reflection -deps=gcc -DFFX_GPU=1) set(DENOISER_PERMUTATION_ARGS -DFFX_DENOISER_OPTION_INVERTED_DEPTH={0,1}) set(DENOISER_INCLUDE_ARGS "${FFX_GPU_PATH}" "${FFX_GPU_PATH}/denoiser") if (NOT DENOISER_SHADER_EXT) set(DENOISER_SHADER_EXT *) endif() file(GLOB DENOISER_SHADERS "shaders/denoiser/ffx_denoiser_prepare_shadow_mask_pass.${DENOISER_SHADER_EXT}" "shaders/denoiser/ffx_denoiser_shadows_tile_classification_pass.${DENOISER_SHADER_EXT}" "shaders/denoiser/ffx_denoiser_filter_soft_shadows_0_pass.${DENOISER_SHADER_EXT}" "shaders/denoiser/ffx_denoiser_filter_soft_shadows_1_pass.${DENOISER_SHADER_EXT}" "shaders/denoiser/ffx_denoiser_filter_soft_shadows_2_pass.${DENOISER_SHADER_EXT}" "shaders/denoiser/ffx_denoiser_prefilter_reflections_pass.${DENOISER_SHADER_EXT}" "shaders/denoiser/ffx_denoiser_reproject_reflections_pass.${DENOISER_SHADER_EXT}" "shaders/denoiser/ffx_denoiser_resolve_temporal_reflections_pass.${DENOISER_SHADER_EXT}") compile_shaders_with_depfile( "${FFX_SC_EXECUTABLE}" "${DENOISER_BASE_ARGS}" "${DENOISER_API_BASE_ARGS}" "${DENOISER_PERMUTATION_ARGS}" "${DENOISER_INCLUDE_ARGS}" "${DENOISER_SHADERS}" "${FFX_PASS_SHADER_OUTPUT_PATH}" DENOISER_PERMUTATION_OUTPUTS) add_shader_output("${DENOISER_PERMUTATION_OUTPUTS}")