#include layout(location = 0) out vec4 out_color; #if MOTIONBLUR_ENABLED layout(location = 1) out vec4 out_motion; #endif void main() { out_color = vec4(vec3(0.0f), 1.0f); #if MOTIONBLUR_ENABLED out_motion = vec4(0.0f); #endif gl_FragDepth = 1.0f; }