#include "stdafx.h" #include "ubo.h" gl::ubo::ubo(int size, int idx, GLenum hint) { allocate(buffer::UNIFORM_BUFFER, size, hint); index = idx; bind_uniform(); } void gl::ubo::bind_uniform() { bind_base(buffer::UNIFORM_BUFFER, index); } void gl::ubo::update(const uint8_t *data, int offset, int size) { upload(buffer::UNIFORM_BUFFER, data, offset, size); }