// // Created by Daniu // #ifndef EU07_GAMESCENE_H #define EU07_GAMESCENE_H #pragma once #include "entitysystem/ECScene.h" class GameScene final : public ECScene { public: GameScene(); ~GameScene() override; private: void OnLoad() override; void OnUnload() override; void OnUpdate(float dt) override; private: void CreateTestEntities(); }; #endif //EU07_GAMESCENE_H