# This file is part of the FidelityFX SDK. # # Copyright (C) 2024 Advanced Micro Devices, Inc. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files(the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and /or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions : # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. set(SSSR_BASE_ARGS -reflection -deps=gcc -DFFX_GPU=1) set(SSSR_PERMUTATION_ARGS -DFFX_SSSR_OPTION_INVERTED_DEPTH={0,1}) set(SSSR_INCLUDE_ARGS "${FFX_GPU_PATH}" "${FFX_GPU_PATH}/sssr") if (NOT SSSR_SHADER_EXT) set(SSSR_SHADER_EXT *) endif() file(GLOB SSSR_SHADERS "shaders/sssr/ffx_sssr_classify_tiles_pass.${SSSR_SHADER_EXT}" "shaders/sssr/ffx_sssr_depth_downsample_pass.${SSSR_SHADER_EXT}" "shaders/sssr/ffx_sssr_intersect_pass.${SSSR_SHADER_EXT}" "shaders/sssr/ffx_sssr_prepare_blue_noise_texture_pass.${SSSR_SHADER_EXT}" "shaders/sssr/ffx_sssr_prepare_indirect_args_pass.${SSSR_SHADER_EXT}") compile_shaders_with_depfile( "${FFX_SC_EXECUTABLE}" "${SSSR_BASE_ARGS}" "${SSSR_API_BASE_ARGS}" "${SSSR_PERMUTATION_ARGS}" "${SSSR_INCLUDE_ARGS}" "${SSSR_SHADERS}" "${FFX_PASS_SHADER_OUTPUT_PATH}" SSSR_PERMUTATION_OUTPUTS) add_shader_output("${SSSR_PERMUTATION_OUTPUTS}")