// separate file because of include dependecies mess namespace audio { template openal_source & openal_source::bind( sound_source *Controller, uint32_sequence Sounds, Iterator_ First, Iterator_ Last ) { controller = Controller; sounds = Sounds; // look up and queue assigned buffers std::vector buffers; std::for_each( First, Last, [&]( audio::buffer_handle const &bufferhandle ) { auto const &buffer { audio::renderer.buffer( bufferhandle ) }; if (buffer.id != null_resource) buffers.emplace_back( buffer.id ); } ); is_multipart = ( buffers.size() > 1 ); if( id != audio::null_resource && !buffers.empty()) { ::alSourceQueueBuffers( id, static_cast( buffers.size() ), buffers.data() ); ::alSourceRewind( id ); // sound controller can potentially request playback to start from certain buffer point // for multipart sounds the offset is applied only to last piece during playback // for single sound we also make sure not to apply the offset to optional bookends if( controller->start() == 0.f || is_multipart || controller->is_bookend( buffers.front() ) ) { // regular case with no offset, reset bound source just in case ::alSourcei( id, AL_SAMPLE_OFFSET, 0 ); } else { // move playback start to specified point in 0-1 range ALint buffersize; ::alGetBufferi( buffers.front(), AL_SIZE, &buffersize ); ::alSourcei( id, AL_SAMPLE_OFFSET, static_cast( controller->start() * ( buffersize / sizeof( std::int16_t ) ) ) ); } } return *this; } inline float amplitude_to_db( float const Amplitude ) { return 20.f * std::log10( Amplitude ); } inline float db_to_amplitude( float const Decibels ) { return std::pow( 10.f, Decibels / 20.f ); } }