#include "stdafx.h" #include "scene/sceneterrain.h" #include "utilities/Globals.h" #include "utilities/utilities.h" // converts text terrain file to binary format. returns: 0 on success, 1 otherwise int export_btf_standalone(std::string in, std::string out) { if (in.empty()) { std::printf("usage: -btf -s [-o ]\n"); return 1; } replace_slashes(in); replace_slashes(out); if (false == FileExists(in) && FileExists(Global.asCurrentSceneryPath + in)) { // the file can be given the way the sceneries refer to it in = Global.asCurrentSceneryPath + in; } if (out.empty()) { // by default the binary file goes where the sceneries expect to find it, next to the text out = in; erase_extension(out); out += ".btf"; } std::string message; auto const result{scene::terrain_file::convert(in, out, &message)}; // NOTE: the log service doesn't run in this mode, the outcome is reported directly if (result) { std::printf("%s -> %s: %s\n", in.c_str(), out.c_str(), message.c_str()); } else { std::printf("%s: conversion failed, %s\n", in.c_str(), message.c_str()); } return (result ? 0 : 1); }