/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #pragma once #include #include "input/command.h" #include "utilities/parser.h" class gamepad_input { public: // constructors gamepad_input() = default; // methods // checks state of the controls and sends issued commands bool init(); void poll(); private: // types /* enum gamepad_button { a, b, x, y, left_shoulder, right_shoulder, back, start, left_sticker, right_sticker, dpad_up, dpad_right, dpad_down, dpad_left }; enum gamepad_axes { leftstick_x, leftstick_y, rightstick_x, rightstick_y, lefttrigger, righttrigger }; */ enum class input_type { threestate, // two commands, mapped to positive and negative axis value respectively; press and release events on state change impulse, // one command; press event when set, release when cleared value, // one command; press event, axis value passed as specified param (stored as second 'user_command') value_invert // the passed value is additionally multiplied by -1 }; struct input_button { unsigned char state; // last polled state int mode; // associated control mode user_command binding; // associated command }; struct input_axis { float state; // last polled state float accumulator; // multipurpose helper variable std::unordered_map< int, std::tuple< input_type, user_command, user_command > > bindings; // associated commands for respective modes }; using inputbutton_sequence = std::vector; using inputaxis_sequence = std::vector; // methods bool recall_bindings(); void bind( std::vector< std::reference_wrapper > &Targets, cParser &Input, std::unordered_map const &Translator, std::string const Point ); void on_button( int const Button, int const Action ); void process_axes(); // members command_relay m_relay; inputbutton_sequence m_inputbuttons; inputaxis_sequence m_inputaxes; int m_deviceid{ -1 }; int m_mode{ -1 }; // currently active control mode float m_deadzone{ 0.15f }; // TODO: allow to configure this // double m_modeaccumulator{ 0.0 }; // used to throttle command input rate for vehicle controls std::unordered_map< user_command, std::tuple > m_lastcommandparams; // cached parameters for last issued command of given type }; //---------------------------------------------------------------------------