/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #pragma once #include "rendering/light.h" struct opengl_light : public basic_light { GLuint id { (GLuint)-1 }; void apply_intensity( float const Factor = 1.0f ); void apply_angle(); opengl_light & operator=( basic_light const &Right ) { basic_light::operator=( Right ); return *this; } }; //---------------------------------------------------------------------------