in vec2 f_coord; #texture (tex1, 0, sRGB_A) uniform sampler2D tex1; #include #include layout(location = 0) out vec4 out_color; #if MOTIONBLUR_ENABLED layout(location = 1) out vec4 out_motion; #endif void main() { vec4 tex_color = texture(tex1, f_coord); #if POSTFX_ENABLED out_color = tex_color * param[0]; #else out_color = tonemap(tex_color * param[0]); #endif #if MOTIONBLUR_ENABLED out_motion = vec4(0.0f); #endif }