in vec3 f_color; in vec4 f_pos; #include #include #include layout(location = 0) out vec4 out_color; #if MOTIONBLUR_ENABLED layout(location = 1) out vec4 out_motion; #endif void main() { vec3 col = clamp(pow(f_color.rgb, vec3(2.2)),0, 1); #if POSTFX_ENABLED out_color = vec4(apply_fog(col), 1.0f); #else out_color = tonemap(vec4(apply_fog(col), 1.0f)); #endif #if MOTIONBLUR_ENABLED out_motion = vec4(0.0f); #endif }