#include "stdafx.h" #include "utilities/headtrack.h" #include "utilities/Globals.h" headtrack::headtrack() { } void headtrack::find_joy() { for (size_t i = GLFW_JOYSTICK_1; i <= GLFW_JOYSTICK_LAST; i++) { if (!glfwJoystickPresent(i)) continue; std::string name(glfwGetJoystickName(i)); if (name == Global.headtrack_conf.joy) { joy_id = i; return; } } joy_id = -1; } float headtrack::get_axis(const float *data, int count, int axis, float mul) { if (axis < 0) return 0.0f; if (axis >= count) return 0.0f; return data[axis] * mul; } void headtrack::update() { if (joy_id == -1 || !glfwJoystickPresent(joy_id)) { Global.viewport_move = glm::vec3(); Global.viewport_rotate = glm::mat3(); find_joy(); return; } int count; const float* axes = glfwGetJoystickAxes(joy_id, &count); auto const &move_axes = Global.headtrack_conf.move_axes; auto const &rot_axes = Global.headtrack_conf.rot_axes; auto const &move_mul = Global.headtrack_conf.move_mul; auto const &rot_mul = Global.headtrack_conf.rot_mul; glm::vec3 move; move.x = get_axis(axes, count, move_axes.x, move_mul.x); move.y = get_axis(axes, count, move_axes.y, move_mul.y); move.z = get_axis(axes, count, move_axes.z, move_mul.z); glm::vec3 rotate; rotate.x = get_axis(axes, count, rot_axes.x, rot_mul.x); rotate.y = get_axis(axes, count, rot_axes.y, rot_mul.y); rotate.z = get_axis(axes, count, rot_axes.z, rot_mul.z); Global.viewport_move = move; Global.viewport_rotate = glm::orientate3(rotate); }