/* * Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ struct Constants { float2 invDisplaySize; float outputNits; }; #ifdef SPIRV [[vk::push_constant]] ConstantBuffer g_Const; #else cbuffer g_Const : register(b0) { Constants g_Const; } #endif struct VS_INPUT { float2 pos : POSITION; float2 uv : TEXCOORD0; float4 col : COLOR0; }; struct PS_INPUT { float4 out_pos : SV_POSITION; float4 out_col : COLOR0; float2 out_uv : TEXCOORD0; }; PS_INPUT main(VS_INPUT input) { PS_INPUT output; output.out_pos.xy = input.pos.xy * g_Const.invDisplaySize * float2(2.0, -2.0) + float2(-1.0, 1.0); output.out_pos.zw = float2(0, 1); output.out_col = input.col; output.out_uv = input.uv; return output; }