set(fsr2_src_dir "${CMAKE_CURRENT_SOURCE_DIR}/src/ffx-fsr2-api") set(fsr2_shader_dir "${CMAKE_CURRENT_SOURCE_DIR}/src/shaders") set(fsr2_include_dir "${CMAKE_CURRENT_SOURCE_DIR}/include") file(GLOB src "${fsr2_src_dir}/*.cpp" "${fsr2_src_dir}/*.h") file(GLOB_RECURSE src_vk "${fsr2_src_dir}/vk/*.cpp" "${fsr2_src_dir}/vk/*.h") file(GLOB_RECURSE src_dx12 "${fsr2_src_dir}/dx12/*.cpp" "${fsr2_src_dir}/dx12/*.h") add_library("${LIBMANUL_NAME}_fsr2" STATIC ${src}) if (LIBMANUL_WITH_VULKAN) target_sources("${LIBMANUL_NAME}_fsr2" PRIVATE ${src_vk}) target_link_libraries("${LIBMANUL_NAME}_fsr2" PRIVATE Vulkan::Headers Vulkan::Vulkan) endif () if (LIBMANUL_WITH_DX12) target_sources("${LIBMANUL_NAME}_fsr2" PRIVATE ${src_dx12}) endif () target_compile_definitions("${LIBMANUL_NAME}_fsr2" PUBLIC FFX_GCC) target_include_directories("${LIBMANUL_NAME}_fsr2" PRIVATE ${fsr2_src_dir} ${fsr2_shader_dir} ${fsr2_include_dir}) target_include_directories("${LIBMANUL_NAME}_fsr2" INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}/src")