#include "stdafx.h" #include "fence.h" gl::fence::fence() { sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); } gl::fence::~fence() { glDeleteSync(sync); } bool gl::fence::is_signalled() { GLsizei len = 0; GLint val; glGetSynciv(sync, GL_SYNC_STATUS, 1, &len, &val); return len == 1 && val == GL_SIGNALED; }