/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "stdafx.h" #include "rendering/opengl46/opengl46light.h" void opengl46_light::apply_intensity(float const Factor) { factor = Factor; } void opengl46_light::apply_angle() const { /* nothing to do */ } //---------------------------------------------------------------------------