#include "utilities/Globals_macros.h" #include import eu07.simcore; import eu07.utilities.globals; import eu07.rendering.renderer; void export_e3d_standalone(std::string in, std::string out, int flags, bool dynamic) { Global.iConvertModels = flags; Global.iWriteLogEnabled = 2; Global.ParserLogIncludes = true; GfxRenderer = gfx_renderer_factory::get_instance()->create("null"); TModel3d model; model.LoadFromTextFile(in, dynamic); model.Init(); model.SaveToBinFile(out); }