cmake_minimum_required(VERSION 3.24) set(CMAKE_CXX_STANDARD 17) project(MaShaderCompiler) file(GLOB_RECURSE src "src/*.cpp" "src/*.hpp") # Confirmed to work with DXC distributed via VCPKG. Your mileage may vary # TODO Make sure that it works as well for people who do not use VCPKG find_package(directx-dxc CONFIG REQUIRED) add_executable(MaShaderCompiler ${src}) target_link_libraries(MaShaderCompiler nvrhi yaml-cpp Microsoft::DirectXShaderCompiler Microsoft::DXIL) if (WIN32) target_link_libraries(MaShaderCompiler delayimp) target_link_options(MaShaderCompiler PRIVATE "/DELAYLOAD:dxcompiler.dll") endif () # We later pass the DXIL.dll parent directory as first argument to MaShaderCompiler so that it can sign DX12 shaders get_target_property(dxil_dll_path Microsoft::DXIL IMPORTED_LOCATION) get_filename_component(dxil_dll_path ${dxil_dll_path} DIRECTORY) set_target_properties(MaShaderCompiler PROPERTIES dxil_path "${dxil_dll_path}")