/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* MaSzyna EU07 locomotive simulator Copyright (C) 2001-2004 Marcin Wozniak */ #include "stdafx.h" #include "Gauge.h" #include "parser.h" #include "Model3d.h" #include "Timer.h" #include "Logs.h" #include "renderer.h" void TGauge::Init(TSubModel *NewSubModel, TGaugeType eNewType, double fNewScale, double fNewOffset, double fNewFriction, double fNewValue) { // ustawienie parametrów animacji submodelu if (NewSubModel) { // warunek na wszelki wypadek, gdyby się submodel nie podłączył fFriction = fNewFriction; fValue = fNewValue; fOffset = fNewOffset; fScale = fNewScale; SubModel = NewSubModel; eType = eNewType; if (eType == gt_Digital) { TSubModel *sm = SubModel->ChildGet(); do { // pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue) if (sm->pName.size()) { // musi mieć niepustą nazwę if (sm->pName[0] >= '0') if (sm->pName[0] <= '9') sm->WillBeAnimated(); // wyłączenie optymalizacji } sm = sm->NextGet(); } while (sm); } else // a banan może być z optymalizacją? NewSubModel->WillBeAnimated(); // wyłączenie ignowania jedynkowego transformu // pass submodel location to defined sounds auto const offset { model_offset() }; m_soundfxincrease.offset( offset ); m_soundfxdecrease.offset( offset ); for( auto &soundfxrecord : m_soundfxvalues ) { soundfxrecord.second.offset( offset ); } } }; bool TGauge::Load( cParser &Parser, TDynamicObject const *Owner, TModel3d *md1, TModel3d *md2, double mul ) { std::string submodelname, gaugetypename; double scale, offset, friction; Parser.getTokens(); if( Parser.peek() != "{" ) { // old fixed size config Parser >> submodelname; gaugetypename = Parser.getToken( true ); Parser.getTokens( 3, false ); Parser >> scale >> offset >> friction; } else { // new, block type config // TODO: rework the base part into yaml-compatible flow style mapping submodelname = Parser.getToken( false ); gaugetypename = Parser.getToken( true ); Parser.getTokens( 3, false ); Parser >> scale >> offset >> friction; // new, variable length section while( true == Load_mapping( Parser ) ) { ; // all work done by while() } } // bind defined sounds with the button owner m_soundfxincrease.owner( Owner ); m_soundfxdecrease.owner( Owner ); for( auto &soundfxrecord : m_soundfxvalues ) { soundfxrecord.second.owner( Owner ); } scale *= mul; TSubModel *submodel = md1->GetFromName( submodelname ); if( scale == 0.0 ) { ErrorLog( "Bad model: scale of 0.0 defined for sub-model \"" + submodelname + "\" in 3d model \"" + md1->NameGet() + "\". Forcing scale of 1.0 to prevent division by 0", logtype::model ); scale = 1.0; } if (submodel) // jeśli nie znaleziony md2 = nullptr; // informacja, że znaleziony else if (md2) // a jest podany drugi model (np. zewnętrzny) submodel = md2->GetFromName(submodelname); // to może tam będzie, co za różnica gdzie if( submodel == nullptr ) { ErrorLog( "Bad model: failed to locate sub-model \"" + submodelname + "\" in 3d model \"" + md1->NameGet() + "\"", logtype::model ); } std::map gaugetypes { { "mov", gt_Move }, { "wip", gt_Wiper }, { "dgt", gt_Digital } }; auto lookup = gaugetypes.find( gaugetypename ); auto const type = ( lookup != gaugetypes.end() ? lookup->second : gt_Rotate ); Init(submodel, type, scale, offset, friction); return md2 != nullptr; // true, gdy podany model zewnętrzny, a w kabinie nie było }; bool TGauge::Load_mapping( cParser &Input ) { // token can be a key or block end std::string const key { Input.getToken( true, "\n\r\t ,;" ) }; if( ( true == key.empty() ) || ( key == "}" ) ) { return false; } // if not block end then the key is followed by assigned value or sub-block if( key == "soundinc:" ) { m_soundfxincrease.deserialize( Input, sound_type::single ); } else if( key == "sounddec:" ) { m_soundfxdecrease.deserialize( Input, sound_type::single ); } else if( key.compare( 0, std::min( key.size(), 5 ), "sound" ) == 0 ) { // sounds assigned to specific gauge values, defined by key soundFoo: where Foo = value auto const indexstart { key.find_first_of( "-1234567890" ) }; auto const indexend { key.find_first_not_of( "-1234567890", indexstart ) }; if( indexstart != std::string::npos ) { m_soundfxvalues.emplace( std::stoi( key.substr( indexstart, indexend - indexstart ) ), sound_source( sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE ).deserialize( Input, sound_type::single ) ); } } return true; // return value marks a key: value pair was extracted, nothing about whether it's recognized } void TGauge::PermIncValue(double fNewDesired) { fDesiredValue = fDesiredValue + fNewDesired * fScale + fOffset; if (fDesiredValue - fOffset > 360 / fScale) { fDesiredValue = fDesiredValue - (360 / fScale); fValue = fValue - (360 / fScale); } }; void TGauge::IncValue(double fNewDesired) { // używane tylko dla uniwersali fDesiredValue = fDesiredValue + fNewDesired * fScale + fOffset; if (fDesiredValue > fScale + fOffset) fDesiredValue = fScale + fOffset; }; void TGauge::DecValue(double fNewDesired) { // używane tylko dla uniwersali fDesiredValue = fDesiredValue - fNewDesired * fScale + fOffset; if (fDesiredValue < 0) fDesiredValue = 0; }; void TGauge::UpdateValue( double fNewDesired ) { return UpdateValue( fNewDesired, nullptr ); } void TGauge::UpdateValue( double fNewDesired, sound_source &Fallbacksound ) { return UpdateValue( fNewDesired, &Fallbacksound ); } // ustawienie wartości docelowej. plays provided fallback sound, if no sound was defined in the control itself void TGauge::UpdateValue( double fNewDesired, sound_source *Fallbacksound ) { auto const desiredtimes100 = static_cast( std::round( 100.0 * fNewDesired ) ); if( static_cast( std::round( 100.0 * ( fDesiredValue - fOffset ) / fScale ) ) == desiredtimes100 ) { return; } fDesiredValue = fNewDesired * fScale + fOffset; // if there's any sound associated with new requested value, play it // check value-specific table first... if( desiredtimes100 % 100 == 0 ) { // filter out values other than full integers auto const lookup = m_soundfxvalues.find( desiredtimes100 / 100 ); if( lookup != m_soundfxvalues.end() ) { lookup->second.play(); return; } } // ...and if there isn't any, fall back on the basic set... auto const currentvalue = GetValue(); if( ( currentvalue < fNewDesired ) && ( false == m_soundfxincrease.empty() ) ) { // shift up m_soundfxincrease.play(); } else if( ( currentvalue > fNewDesired ) && ( false == m_soundfxdecrease.empty() ) ) { // shift down m_soundfxdecrease.play(); } else if( Fallbacksound != nullptr ) { // ...and if that fails too, try the provided fallback sound from legacy system Fallbacksound->play(); } }; void TGauge::PutValue(double fNewDesired) { // McZapkie-281102: natychmiastowe wpisanie wartosci fDesiredValue = fNewDesired * fScale + fOffset; fValue = fDesiredValue; }; double TGauge::GetValue() const { // we feed value in range 0-1 so we should be getting it reported in the same range return ( fValue - fOffset ) / fScale; } void TGauge::Update() { if( fValue != fDesiredValue ) { float dt = Timer::GetDeltaTime(); if( ( fFriction > 0 ) && ( dt < 0.5 * fFriction ) ) { // McZapkie-281102: zabezpieczenie przed oscylacjami dla dlugich czasow fValue += dt * ( fDesiredValue - fValue ) / fFriction; if( std::abs( fDesiredValue - fValue ) <= 0.0001 ) { // close enough, we can stop updating the model fValue = fDesiredValue; // set it exactly as requested just in case it matters } } else { fValue = fDesiredValue; } } if( SubModel ) { // warunek na wszelki wypadek, gdyby się submodel nie podłączył TSubModel *sm; switch (eType) { case gt_Rotate: SubModel->SetRotate(float3(0, 1, 0), fValue * 360.0); break; case gt_Move: SubModel->SetTranslate(float3(0, 0, fValue)); break; case gt_Wiper: SubModel->SetRotate(float3(0, 1, 0), fValue * 360.0); sm = SubModel->ChildGet(); if (sm) { sm->SetRotate(float3(0, 1, 0), fValue * 360.0); sm = sm->ChildGet(); if (sm) sm->SetRotate(float3(0, 1, 0), fValue * 360.0); } break; case gt_Digital: // Ra 2014-07: licznik cyfrowy sm = SubModel->ChildGet(); /* std::string n = FormatFloat( "0000000000", floor( fValue ) ); // na razie tak trochę bez sensu */ std::string n( "000000000" + std::to_string( static_cast( std::floor( fValue ) ) ) ); if( n.length() > 10 ) { n.erase( 0, n.length() - 10 ); } // also dumb but should work for now do { // pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue) if( sm->pName.size() ) { // musi mieć niepustą nazwę if( ( sm->pName[ 0 ] >= '0' ) && ( sm->pName[ 0 ] <= '9' ) ) { sm->SetRotate( float3( 0, 1, 0 ), -36.0 * ( n[ '0' + 9 - sm->pName[ 0 ] ] - '0' ) ); } } sm = sm->NextGet(); } while (sm); break; } } }; void TGauge::AssignFloat(float *fValue) { cDataType = 'f'; fData = fValue; }; void TGauge::AssignDouble(double *dValue) { cDataType = 'd'; dData = dValue; }; void TGauge::AssignInt(int *iValue) { cDataType = 'i'; iData = iValue; }; void TGauge::UpdateValue() { // ustawienie wartości docelowej z parametru switch (cDataType) { // to nie jest zbyt optymalne, można by zrobić osobne funkcje case 'f': fDesiredValue = (*fData) * fScale + fOffset; break; case 'd': fDesiredValue = (*dData) * fScale + fOffset; break; case 'i': fDesiredValue = (*iData) * fScale + fOffset; break; } }; // returns offset of submodel associated with the button from the model centre glm::vec3 TGauge::model_offset() const { return ( SubModel != nullptr ? SubModel->offset( 1.f ) : glm::vec3() ); }