#pragma once #include "simulation.h" #include "Event.h" #include "scene.h" namespace map { // semaphore description (only for minimap purposes) struct semaphore { std::string name; glm::vec3 location; std::vector events; }; // switch description (only for minimap purposes) struct track_switch { glm::vec3 location; }; extern std::vector> Semaphores; extern std::vector> Switches; }