// // Created by Daniu // #include "ECScene.h" #include "utilities/Logs.h" ECScene::ECScene() : m_loaded(false) { } ECScene::~ECScene() { Unload(); } void ECScene::Load() { if (m_loaded) return; m_systems.Create(m_world); OnLoad(); m_loaded = true; } void ECScene::Unload() { if (!m_loaded) return; OnUnload(); m_world.Clear(); m_loaded = false; } void ECScene::Update(float dt) { if (!m_loaded) return; m_systems.Update(m_world, dt); OnUpdate(dt); } void ECScene::Render() { if (!m_loaded) return; m_systems.Render(m_world); } ECWorld& ECScene::World() { return m_world; } const ECWorld& ECScene::World() const { return m_world; } void ECScene::OnLoad() { } void ECScene::OnUnload() {; } void ECScene::OnUpdate(float dt) { (void)dt; }