#include "stdafx.h" #include "MeshRenderSystem.h" #include "entitysystem/ECWorld.h" #include "entitysystem/components/BasicComponents.h" #include "entitysystem/components/RenderComponents.h" // gfx_renderer does not expose per-handle draw calls — geometry is drawn // by the legacy pipeline (simulation::Region → GfxRenderer->Render()). // MeshRenderer.visible is the authoritative visibility flag; LODSystem writes // it and the legacy scene node reads it when the renderer traverses the scene. // When a custom ECS draw path is wired into the renderer this system will // issue the actual draw calls. void MeshRenderSystem::Render(ECWorld& world) { }