/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "stdafx.h" #include "sky.h" #include "Logs.h" #include "Globals.h" #include "MdlMngr.h" //--------------------------------------------------------------------------- GLfloat lightPos[4] = {0.0f, 0.0f, 0.0f, 1.0f}; TSky::~TSky(){}; TSky::TSky(){}; void TSky::Init() { WriteLog(Global::asSky.c_str()); WriteLog("init"); if ((Global::asSky != "1") && (Global::asSky != "0")) // { mdCloud = TModelsManager::GetModel(Global::asSky.c_str()); // } }; void TSky::Render() { #ifndef EU07_USE_OLD_LIGHTING_MODEL return; #endif if (mdCloud) { // jeśli jest model nieba glDisable(GL_DEPTH_TEST); glDepthMask( GL_FALSE ); glPushMatrix(); glTranslatef(Global::pCameraPosition.x, Global::pCameraPosition.y, Global::pCameraPosition.z); #ifdef EU07_USE_OLD_LIGHTING_MODEL // TODO: re-implement this glLightfv(GL_LIGHT0, GL_POSITION, lightPos); #else glDisable( GL_LIGHTING ); #endif if (Global::bUseVBO) { // renderowanie z VBO mdCloud->RaRender(100, 0); mdCloud->RaRenderAlpha(100, 0); } else { // renderowanie z Display List mdCloud->Render(100, 0); mdCloud->RenderAlpha(100, 0); } glPopMatrix(); #ifdef EU07_USE_OLD_LIGHTING_MODEL // TODO: re-implement this glLightfv(GL_LIGHT0, GL_POSITION, Global::lightPos); #else glEnable( GL_LIGHTING ); #endif glDepthMask( GL_TRUE ); glEnable( GL_DEPTH_TEST ); } }; //---------------------------------------------------------------------------