/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #pragma once #include "light.h" struct opengl33_light : public basic_light { GLuint id{(GLuint)-1}; float factor; void apply_intensity(float const Factor = 1.0f); void apply_angle(); opengl33_light &operator=(basic_light const &Right) { basic_light::operator=(Right); return *this; } }; //---------------------------------------------------------------------------