/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #pragma once #include #include "command.h" class gamepad_input { public: // constructors gamepad_input(); // methods // checks state of the controls and sends issued commands bool init(); void poll(); private: // types enum gamepad_button { a, b, x, y, left_shoulder, right_shoulder, back, start, left_sticker, right_sticker, dpad_up, dpad_right, dpad_down, dpad_left }; enum gamepad_axes { leftstick_x, leftstick_y, rightstick_x, rightstick_y, lefttrigger, righttrigger }; enum class control_mode { entity = -1, vehicle_mastercontroller, vehicle_trainbrake, vehicle_secondarycontroller, vehicle_independentbrake }; typedef std::vector float_sequence; typedef std::vector char_sequence; typedef std::vector< std::pair< user_command, user_command > > commandpair_sequence; // methods void on_button( gamepad_button const Button, int const Action ); void process_axes( glm::vec2 Leftstick, glm::vec2 const &Rightstick, glm::vec2 const &Triggers ); void process_mode( float const Value, std::uint16_t const Recipient ); // members command_relay m_relay; float_sequence m_axes; char_sequence m_buttons; int m_deviceid{ -1 }; control_mode m_mode{ control_mode::entity }; commandpair_sequence m_modecommands; // sets of commands issued depending on the active control mode float m_deadzone{ 0.15f }; // TODO: allow to configure this glm::vec2 m_leftstick; glm::vec2 m_rightstick; glm::vec2 m_triggers; double m_modeaccumulator{ 0.0 }; // used to throttle command input rate for vehicle controls }; //---------------------------------------------------------------------------