#version 460 core #define STAGE_VERTEX 1 layout(location = 0) in vec3 v_vert; layout(location = 2) in vec2 v_coord; layout(location = 2) out vec2 f_coord; #include "common.glsl" void main() { gl_Position = (projection * effective_modelview()) * vec4(v_vert, 1.0f); f_coord = v_coord; #ifdef MODEL_DRAWS f_model_draw = uint(gl_DrawID); #endif }