/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "stdafx.h" #include "sound.h" // restores state of the class from provided data stream sound_source & sound_source::deserialize( std::string const &Input, sound_type const Legacytype, int const Legacyparameters ) { return deserialize( cParser{ Input }, Legacytype, Legacyparameters ); } sound_source & sound_source::deserialize( cParser &Input, sound_type const Legacytype, int const Legacyparameters ) { // TODO: implement block type config parsing switch( Legacytype ) { case sound_type::single: { // single sample only Input.getTokens( 1, true, "\n\r\t ,;" ); break; } case sound_type::multipart: { // three samples: start, middle, stop Input.getTokens( 3, true, "\n\r\t ,;" ); break; } default: { break; } } if( Legacyparameters & sound_parameters::range ) { Input.getTokens( 1, false ); } if( Legacyparameters & sound_parameters::amplitude ) { Input.getTokens( 2, false ); } if( Legacyparameters & sound_parameters::frequency ) { Input.getTokens( 2, false ); } return *this; } // issues contextual play commands for the audio renderer void sound_source::play() { } bool sound_source::empty() const { return true; } //---------------------------------------------------------------------------