#include "stdafx.h" #include "Model3d.h" #include "Globals.h" #include "renderer.h" void export_e3d_standalone(std::string in, std::string out, int flags, bool dynamic) { Global.iConvertModels = flags; Global.iWriteLogEnabled = 2; Global.ParserLogIncludes = true; GfxRenderer = gfx_renderer_factory::get_instance()->create("null"); TModel3d model; model.LoadFromTextFile(in, dynamic); model.Init(); model.SaveToBinFile(out); }