/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #pragma once #include "Classes.h" #include "Texture.h" #include "gl/shader.h" #include "gl/ubo.h" typedef int material_handle; // a collection of parameters for the rendering setup. // for modern opengl this translates to set of attributes for shaders struct opengl_material { std::array textures = { null_handle }; std::array params; std::vector params_state; std::shared_ptr shader; float opacity = std::numeric_limits::quiet_NaN(); float selfillum = std::numeric_limits::quiet_NaN(); float glossiness { 10.f }; std::string name; glm::vec2 size { -1.f, -1.f }; // 'physical' size of bound texture, in meters // constructors opengl_material(); // methods bool deserialize( cParser &Input, bool const Loadnow ); void finalize(bool Loadnow); bool update(); float get_or_guess_opacity() const; bool is_translucent() const; // members static struct path_data { std::unordered_map index_map; std::vector data; } paths; bool is_good { false }; // indicates material was compiled without failure int path{ -1 }; // index to material path bool update_on_weather_change{ false }; bool update_on_season_change{ false }; private: // methods // imports member data pair from the config file bool deserialize_mapping( cParser &Input, int const Priority, bool const Loadnow ); void log_error(const std::string &str); // members // priorities for textures, shader, opacity int m_shader_priority = -1; int m_opacity_priority = -1; int m_selfillum_priority = -1; int m_glossiness_priority = -1; struct parse_info_s { struct tex_def { std::string name; int priority; }; struct param_def { glm::vec4 data; int priority; }; std::unordered_map tex_mapping; std::unordered_map param_mapping; }; std::unique_ptr parse_info; }; class material_manager { public: material_manager() { m_materials.emplace_back( opengl_material() ); } // empty bindings for null material material_handle create( std::string const &Filename, bool const Loadnow ); opengl_material const & material( material_handle const Material ) const { return m_materials[ Material ]; } opengl_material & material( material_handle const Material ) { return m_materials[ Material ]; } // material updates executed when environment changes // TODO: registerable callbacks in environment manager void on_weather_change(); void on_season_change(); private: // types typedef std::vector material_sequence; typedef std::unordered_map index_map; // methods: // checks whether specified texture is in the texture bank. returns texture id, or npos. material_handle find_in_databank( std::string const &Materialname ) const; // checks whether specified file exists. returns name of the located file, or empty string. std::pair find_on_disk( std::string const &Materialname ) const; // members: material_sequence m_materials; index_map m_materialmappings; }; //---------------------------------------------------------------------------