#version 460 core #define STAGE_FRAGMENT 1 #include "common.glsl" #include "tonemapping.glsl" layout(location = 0) out vec4 out_color; layout(location = 1) out vec4 out_motion; void main() { vec4 color = vec4(1.0, 0.0, 1.0, 1.0); if (POSTFX_ENABLED) { out_color = color; } else { out_color = tonemap(color); } if (MOTIONBLUR_ENABLED) { out_motion = vec4(0.0f); } }