#include "stdafx.h" #include "widgets/map.h" #include "imgui/imgui.h" #include "Logs.h" #include "Train.h" #include "Camera.h" #include "simulation.h" #include "Driver.h" ui::map_panel::map_panel() : ui_panel(LOC_STR(ui_map), false) { size_min = { 200, 200 }; size_max = { fb_size, fb_size }; window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse; gl::shader vert("map.vert"); gl::shader frag("map.frag"); gl::program *prog = new gl::program({vert, frag}); m_shader = std::unique_ptr(prog); m_tex = std::make_unique(); m_tex->alloc_rendertarget(GL_RGB8, GL_RGB, fb_size, fb_size); m_fb = std::make_unique(); m_fb->attach(*m_tex, GL_COLOR_ATTACHMENT0); m_fb->setup_drawing(1); if (!m_fb->is_complete()) { ErrorLog("map framebuffer incomplete"); return; } if (Global.iMultisampling) { m_msaa_rb = std::make_unique(); m_msaa_rb->alloc(GL_RGB8, fb_size, fb_size, 1 << Global.iMultisampling); m_msaa_fb = std::make_unique(); m_msaa_fb->attach(*m_msaa_rb, GL_COLOR_ATTACHMENT0); m_msaa_fb->setup_drawing(1); if (!m_msaa_fb->is_complete()) { ErrorLog("map multisampling framebuffer incomplete"); return; } } scene_ubo = std::make_unique(sizeof(gl::scene_ubs), 0); init_done = true; } float ui::map_panel::get_vehicle_rotation() { const TDynamicObject *vehicle = simulation::Train->Dynamic(); glm::vec3 front = glm::dvec3(vehicle->VectorFront()) * (vehicle->DirectionGet() > 0 ? 1.0 : -1.0); glm::vec2 north_ptr(0.0f, 1.0f); return glm::atan(front.z, front.x) - glm::atan(north_ptr.y, north_ptr.x); } void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_size) { cFrustum frustum; frustum.calculate(transform, glm::mat4()); m_section_handles.clear(); m_switch_handles.clear(); for (int row = 0; row < scene::EU07_REGIONSIDESECTIONCOUNT; row++) { for (int column = 0; column < scene::EU07_REGIONSIDESECTIONCOUNT; column++) { scene::basic_section *section = simulation::Region->get_section(row * scene::EU07_REGIONSIDESECTIONCOUNT + column); if (section && frustum.sphere_inside(section->area().center, section->area().radius) > 0.f) { const gfx::geometrybank_handle handle = section->get_map_geometry(); if (handle != null_handle) { m_section_handles.push_back(handle); section->get_map_active_switches(m_switch_handles); } } } } glDisable(GL_DEPTH_TEST); if (Global.iMultisampling) { m_msaa_fb->clear(GL_COLOR_BUFFER_BIT); m_msaa_fb->bind(); } else { m_fb->clear(GL_COLOR_BUFFER_BIT); m_fb->bind(); } m_shader->bind(); glLineWidth(1.5f); glViewport(0, 0, surface_size.x, surface_size.y); scene_ubs.projection = transform; scene_ubs.time = 0.3f; // color is stuffed in time variable scene_ubo->update(scene_ubs); scene_ubo->bind_uniform(); GfxRenderer.Draw_Geometry(m_section_handles.begin(), m_section_handles.end()); scene_ubs.time = 0.6f; // color is stuffed in time variable scene_ubo->update(scene_ubs); GfxRenderer.Draw_Geometry(m_switch_handles.begin(), m_switch_handles.end()); if (Global.iMultisampling) m_fb->blit_from(m_msaa_fb.get(), surface_size.x, surface_size.y, GL_COLOR_BUFFER_BIT, GL_COLOR_ATTACHMENT0); gl::framebuffer::unbind(); m_shader->unbind(); } void ui::map_panel::render_labels(glm::mat4 transform, ImVec2 origin, glm::vec2 surface_size) { ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.7f, 1.0f, 0.7f, 1.0f)); for (TDynamicObject *vehicle : simulation::Vehicles.sequence()) { if (vehicle->Prev() || !vehicle->Mechanik) continue; if (vehicle->Mechanik->TrainName().empty()) continue; glm::vec4 ndc_pos = transform * glm::vec4(glm::vec3(vehicle->GetPosition()), 1.0f); if (glm::abs(ndc_pos.x) > 1.0f || glm::abs(ndc_pos.z) > 1.0f) continue; glm::vec2 gui_pos = (glm::vec2(ndc_pos.x, -ndc_pos.z) / 2.0f + 0.5f) * glm::vec2(surface_size.x, surface_size.y); TDynamicObject *veh = vehicle; const char *desc = vehicle->Mechanik->TrainName().c_str(); ImVec2 textsize = ImGui::CalcTextSize(desc); ImGui::SetCursorPos(ImVec2(origin.x + gui_pos.x - textsize.x / 2.0f, origin.y + gui_pos.y - textsize.y / 2.0f)); ImGui::TextUnformatted(desc); } ImGui::PopStyleColor(); } void ui::map_panel::render_contents() { if (!init_done) return; float prev_zoom = zoom; if (ImGui::Button("-")) zoom /= 2; ImGui::SameLine(); if (ImGui::Button("+")) zoom *= 2; ImGui::SameLine(); float x = zoom / prev_zoom; translate *= x; glm::mat4 transform; transform[0][0] = -1.0f; static enum { MODE_MANUAL = 0, MODE_CAMERA, MODE_VEHICLE } mode = MODE_MANUAL; ImGui::RadioButton("manual", (int*)&mode, 0); ImGui::SameLine(); ImGui::RadioButton("cam", (int*)&mode, 1); ImGui::SameLine(); ImGui::RadioButton("vehicle", (int*)&mode, 2); ImVec2 surface_size_im = ImGui::GetContentRegionAvail(); glm::vec2 surface_size(surface_size_im.x, surface_size_im.y); float aspect = surface_size.y / surface_size.x; if (aspect > 1.0f / aspect) transform = glm::scale(transform, glm::vec3(aspect, 1.0f, 1.0f)); else transform = glm::scale(transform, glm::vec3(1.0f, 1.0f, 1.0f / aspect)); if (mode == MODE_VEHICLE && simulation::Train) { float rotation = get_vehicle_rotation(); transform = glm::rotate(transform, rotation, glm::vec3(0.0f, 1.0f, 0.0f)); glm::dvec3 position = simulation::Train->Dynamic()->GetPosition(); translate = glm::vec2(position.x, position.z) * -zoom; } if (mode == MODE_CAMERA) { float initial_rotation; if (!FreeFlyModeFlag) initial_rotation = get_vehicle_rotation(); else initial_rotation = glm::pi(); float rotation = initial_rotation - Global.pCamera.Angle.y; transform = glm::rotate(transform, rotation, glm::vec3(0.0f, 1.0f, 0.0f)); glm::dvec3 position = Global.pCamera.Pos; translate = glm::vec2(position.x, position.z) * -zoom; } transform = glm::translate(transform, glm::vec3(translate.x, 0.0f, translate.y)); transform = glm::scale(transform, glm::vec3(zoom)); render_map_texture(transform, surface_size); ImVec2 window_origin = ImGui::GetCursorPos(); ImVec2 screen_origin = ImGui::GetCursorScreenPos(); ImGui::ImageButton(reinterpret_cast(m_tex->id), surface_size_im, ImVec2(0, surface_size.y / fb_size), ImVec2(surface_size.x / fb_size, 0), 0); if (ImGui::IsItemHovered()) { if (mode == 0 && ImGui::IsMouseDragging(0)) { ImVec2 delta_im = ImGui::GetMouseDragDelta(); ImGui::ResetMouseDragDelta(); glm::vec2 delta(delta_im.x, delta_im.y); delta.x /= surface_size.x; delta.y /= surface_size.y; translate -= delta * 2.0f; } if (ImGui::IsMouseClicked(1)) { ImVec2 screen_pos = ImGui::GetMousePos(); glm::vec2 surface_pos(screen_pos.x - screen_origin.x, screen_pos.y - screen_origin.y); glm::vec2 ndc_pos = surface_pos / surface_size * 2.0f - 1.0f; glm::vec3 world_pos = glm::inverse(transform) * glm::vec4(ndc_pos.x, 0.0f, -ndc_pos.y, 1.0f); std::vector launchers = simulation::Events.find_eventlaunchers(glm::vec2(world_pos.x, world_pos.z), 15.0f); for (auto launcher : launchers) { command_relay relay; if (!Global.shiftState && launcher->Event1) relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(launcher->Event1), 0.0, GLFW_PRESS, 0); else if (launcher->Event2) relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(launcher->Event2), 0.0, GLFW_PRESS, 0); } } } render_labels(transform, window_origin, surface_size); }