#pragma once #ifdef _WIN32 #include // before any import: its guard must be set here #endif #include #include #include #include #include #include #include #include #include #include #include #include #include import eu07.simcore; struct MaTopologyUtils { void ConvertTopology(gfx::index_array &Indices, gfx::vertex_array &Vertices, int const Typ) const; };